singularity
Initiate
It seems like bleed attack,this code is from it (bleedattack.cs):Can anyone tell me what this is and where to find it in the code?
View attachment 15807
A lot of monsters will trigger this sometimes with annoying frequency when they hit you and I am just curious what it is.
m.PlaySound(0x133);
m.FixedParticles(0x377A, 244, 25, 9950, 31, 0, EffectLayer.Waist);
public virtual void AlterMeleeDamageTo(Mobile to, ref int damage)
{
to.PlaySound(0x133); //Original bleed sound,you can change.
to.FixedParticles(0x377A, 244, 25, 9950, 31, 0, EffectLayer.Waist); //Original bleed particles.
if (m_TempDamageBonus > 0 && TastyTreat.UnderInfluence(this))
damage += damage / m_TempDamageBonus;
}
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