Piotr
Member
Hi,
I wanted to disable NPC speed reduction when they're damaged, so I did this in BaseCreature.cs:
but it didn't seem to work. Monsters still start moving slow as hell when damaged.
What should I do to disable it completely, so they can always move at their normal speed rate?
I wanted to disable NPC speed reduction when they're damaged, so I did this in BaseCreature.cs:
Code:
public virtual bool ReduceSpeedWithDamage { get { return false; } }
but it didn't seem to work. Monsters still start moving slow as hell when damaged.
What should I do to disable it completely, so they can always move at their normal speed rate?