I wish there was a little bit more explanation on this so here goes:
This script will add a controller to the void spawns in Ter Mur to prevent them from taking over the entire facet. It has customizable options such as the amount to spawn, whether you want them to be random types, and has the option to remove them all.
They spawn at pre-defined locations and it will check roughly every minute or so to spawn/despawn as needed.
My personal thoughts: This is cool, simple, and much-needed to control the Void spawns in Ter Mur to keep them from getting out of control and still allowing them their default "morph" mechanic where they absorb one another and change over time. I like it!
This is what I got simply from looking over the code. I do not know how accurate this is in practice, or how easy this is to use. I am not offering support on this. I just think it's a shame to upload something and not offer a description beyond how to add it to the game.