Cad

Member
I've been trying to remove malas, ileshnar, etc. (only keeping Trammel and Felucca) from my server completely, I have them taken off of the publicmoongate.cs but I want to make sure no players will be able to travel to them? maybe there is a way to just disable them?
 
Doing this may cause compile errors....

go to Scripts / Misc / MapDefinitions.cs
and put // [comment out ] the maps you don't want

Code:
 // RegisterMap(2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.FeluccaRules);
// RegisterMap(3, 3, 3, 2560, 2048, 1, "Malas", MapRules.FeluccaRules);
// RegisterMap(4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.FeluccaRules);
// RegisterMap(5, 5, 5, 1280, 4096, 1, "TerMur", MapRules.FeluccaRules);
 
That might break a few things, I mean even the recall spell references map.ilshenar on cast.

As long as you have no moongate to the facet, you're good. There's only a few items that can teleport players between facets outside of a moongate, Crystal Portal comes to mind.
 

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