MrRiots

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ServUO Version
Publish 58
Ultima Expansion
Endless Journey
How would I remove the need for spellweaving quest?

I found this in the PlayerMobile.cs


C#:
  Spellweaving = 0x00040000,

C#:
[CommandProperty(AccessLevel.GameMaster)]
        public bool Spellweaving { get { return GetFlag(PlayerFlag.Spellweaving); } set { SetFlag(PlayerFlag.Spellweaving, value); } }
        #endregion

But it doesnt seem to allow me to comment those parts out. I just want everyone to be flagged for spellweaving at start.
 
In constructor method of Playermobile just add line:
Spellweaving = true;

for current players in world you can use command:
[global set Spellweaving true where playermobile
 

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