sahisahi
Member
I installed FPS Pvp Point System by Ronin GT, it was posted at runuo long ago.
Runuo Thread:
http://www.runuo.com/community/threads/runuo-2-0-rc1-fs-pvp-point-system.70177/
It has a bug, theres a antireskill timer to prevent 'points farming' (3 min by default).
The timer works only if Player A attacks player B and Player B die. (1vs1)
But if player C joins the battle and attack player B, the antireskill timer doesnt do anything,
They can keep reskilling player B non stop, both players A and C get points even if player B have -1 point (Huge Exploit)
I add this: to prevent the point farming exploit so player with no points doesnt give anything.
Like i said it only works in 1vs1 situations.
I was thinking if there was a method to make a real working antireskill timer also only give point to the player that deal the most damage.
Thank you so much.
Runuo Thread:
http://www.runuo.com/community/threads/runuo-2-0-rc1-fs-pvp-point-system.70177/
It has a bug, theres a antireskill timer to prevent 'points farming' (3 min by default).
The timer works only if Player A attacks player B and Player B die. (1vs1)
But if player C joins the battle and attack player B, the antireskill timer doesnt do anything,
They can keep reskilling player B non stop, both players A and C get points even if player B have -1 point (Huge Exploit)
I add this: to prevent the point farming exploit so player with no points doesnt give anything.
Code:
if ( loser.TotalPoints == -1 )
{
winner.SendAsciiMessage(0x35, "{0} doesnt have any point left!", loser.Name );
return;
}
Like i said it only works in 1vs1 situations.
I was thinking if there was a method to make a real working antireskill timer also only give point to the player that deal the most damage.
Thank you so much.