Tailean
Member
I have been searching and thought it would be in BaseWeapon.cs, sadly I cannot seem to find it. I found these lines:
The problem is, AI is scaling on damage increase.
Code:
bool ignoreArmor = ( a is ArmorIgnore || (move != null && move.IgnoreArmor( attacker )) );
damageGiven = AOS.Damage( defender, attacker, damage, ignoreArmor, phys, fire, cold, pois, nrgy, chaos, direct, false, this is BaseRanged, false );
double propertyBonus = ( move == null ) ? 1.0 : move.GetPropertyBonus( attacker );
The problem is, AI is scaling on damage increase.