index = AddCraft(typeof(HolyWater), 1044537, "Holy Water Bomb", 70.0, 95.0, typeof(HolyWaterUnblessed), "Regular Holy Water", 1, "You don't have enough regular Holy Water.");
AddRes(index, typeof(Bottle), "Bottle", 1, "You don't have enough Bottles.");
AddRes(index, typeof(FreshGarlic), "Fresh Garlic", 1, "You don't have enough Fresh Garlic.");
This is adding an item: Holy Water Bomb, to the Alchemy menu. Adding a new recipe is always the same (index=AddCraft(typeof(ItemNameToCraft),"MenuName","Friendly Item Name", SkillRequired, SuccessAtSkill, typeof(FirstIngredientName), "First Ingredient Name", QtyNeeded, "Message when missing QtyNeeded.";
AddRes(index, typeof(SecondIngredient), "Second Ingredient Name", QtyNeeded, "Message when missing QtyNeeded.");
AddRes(index, typeof(ThirdIngredient), "Third Ingredient Name", QtyNeeded, "Message when missing QtyNeeded.");
etc. <------ STOP HERE If you add one more ingredient, it cannot be shown in the crafting window (no scrollbar, unless you edit the GUMP to include a scrollbar.)