demented
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Scripting New Houses - scripting new houses
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Scripting New Houses - scripting new houses
how,do i add new classic houses once i insert a .uoa binary file
Deeds.cs // modal after Castles
Code:public class NewCastleDeed : HouseDeed//new { [Constructable] public NewCastleDeed() : base(0x48, new Point3D(0, 16, 0)) { } public NewCastleDeed(Serial serial) : base(serial) { } public override int LabelNumber { get { return 1041224;...
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