- ServUO Version
- Publish 57
- Ultima Expansion
- Endless Journey
I have a XmlSpawner that has 7 levels. If a player doesn't successfully complete a level (let's say level 4), then after the duration, it removes the creatures. That all appears to be working fine. However, we're having some strange behavior after that.
After level 4 (for example) despawns, if you go back within range, it now spawns level 5!
Ideally we'd want it to restart level 4 (for say the next 15 minutes), but if it's left alone for more than 15 minutes, then reset all the way back to level 1.
Is this possible? Did we configure it wrong? Why would it advance if it wasn't completed?
After level 4 (for example) despawns, if you go back within range, it now spawns level 5!
Ideally we'd want it to restart level 4 (for say the next 15 minutes), but if it's left alone for more than 15 minutes, then reset all the way back to level 1.
Is this possible? Did we configure it wrong? Why would it advance if it wasn't completed?