When I teleport to my custom made map, my server crashes. Here is the crash report:

Exception:
System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Server.Mobiles.XmlSpawner.GlobalSectorTimer.OnTick()
at Server.Timer.Slice() in c:\ServUO\Server\Timer.cs:line 409
at Server.Core.Main(String[] args) in c:\ServUO\Server\Main.cs:line 570
 
I used UOLandscaper and chose to make a blank map to the dimensions of Tokuno. Then I used the dimensions of that map in the registry file.

* * * * EDIT * * * *
I went into Centred Map Editor and checked on where the furthest points are, They are the same for the Tokuno map.
 
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Try finding XmlSpawner2.cs and find this line:
Code:
// sector hashtable for each map
		private static Dictionary<Sector, List<XmlSpawner>>[] GlobalSectorTable = new Dictionary<Sector, List<XmlSpawner>>[6];

I -think- this tells XMLspawner how many maps you have. Since you have an extra map, this may need to be changed. Try changing it to:
Code:
// sector hashtable for each map
		private static Dictionary<Sector, List<XmlSpawner>>[] GlobalSectorTable = new Dictionary<Sector, List<XmlSpawner>>[Map.Maps.Length];
 
I also went back through and REALLY studied how the maps were set up in the files, and after playing with a few adjustments, I think I got it working. But it takes me a couple of seconds to jump to the new maps.

Here is my question Denjiki.
Should I still change that line in XMLSpawner?
 
Yes, you should. If you plan on making any xmlspawners in that map, you will need to change that line in xmlspawner2.cs otherwise the spawner may think it is on a different map/facet/whatever. In fact, I think when ServUO changed the Xmlspawner folder in the repository and I did the same on my server, I forgot to change that line. My spawners I had on my custom map registered as being in felucca and got all messed up. It may even cause a server crash if you have your spawners on your custom map without making the changes to that line, hard to say.
 
I remember putting some XMLs on a custom map of mine, but I didn't restart until a few days ago, then I made my first post in this thread about it. Hopefully problem solved.

Thanks.
 
Yes, you should. If you plan on making any xmlspawners in that map, you will need to change that line in xmlspawner2.cs otherwise the spawner may think it is on a different map/facet/whatever. In fact, I think when ServUO changed the Xmlspawner folder in the repository and I did the same on my server, I forgot to change that line. My spawners I had on my custom map registered as being in felucca and got all messed up. It may even cause a server crash if you have your spawners on your custom map without making the changes to that line, hard to say.

Did what you said to do, and now my spawners for my custom map are showing up on trammel and I can't sign in, I get right to the screen where it says "Signing into Britannia", but then the client crashes, and not the server.

Man, do I need help.
 
Hard to say what the issue is if you can't even sign in. It could be something you did wrong with map dimensions and/or other things set in your MapRegistry.cs and MapDefinitions.cs, client issue, etc. If you had it working before and the only change you've done was what I suggested above, obviously try changing it back and see what happens. If you had your spawners on your custom map and then changed the xmlspawner2.cs file afterward, i can see why that would make your spawners act strangely. I've no idea exactly what your setup is like and what else you've done to it so it's hard for me to speculate without more information.

Some ideas to try would be to find your C:\Program Data\UltimaLive\ folder and delete the contents of it -- it's a hidden folder where UltimaLive caches the map files retrieved from your server. It will automatically download them as soon as you attempt to logon to your server again.

Another idea would be to try using the original igrping.dll instead of the UltimaLive dll and see if you can even log on after doing that. Your old igrping.dll should be named igrping_.dll so all you have to do is rename it back to igrping.dll.

As a side note, I also haven't been able to get my UltimaLive to work recently ever since I did all the ServUO repository updates from the last year 1/2 or so to my server. Map settings and everything were the same before and after, only changes were the repo updates. I also get stuck after selecting my character. I've been meaning to clone a fresh ServUO repository and try to install ultimalive on it to see if it's something specific to my server or ServUO in general (I very much doubt it's a problem with ServUO itself since there's not been any other complaints, but i'm going to try it nonetheless). Right now I have to logon my server with the regular igrping.dll because the UL dll freezes me after character select.
 
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I am wondering if it's not ULive itself, not being flexible enough.

Mmmmm, I have all of my custom scripts and stuff, and the mul files to go with it. This is a long shot, but going to try a fresh install of ServUO with ULive, Just to see what it does.

We may be looking at the end of ULive as we know it. Which is sad, because I always thought the server should be able to handle more than one map.

* * * * EDIT * * * *
With a fresh install, modification of the map files, and all other files moved over, with the exception to ULive, I am in and working. But I see nothing "unused" tiles everywhere.
 
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When i had ulive working i had 3 extra custom maps with spawns working just fine. So not sure what the deal is but i am going to try with a fresh servuo as well -- ill let you know how it goes. Very into fallout 4 atm though so until i get bored with that i wont be messing with servuo a whole bunch other than to logon the forums and help where i can
 
You havent said whether you tried my suggestions or not of clearing the program data folder, using the original igrping.dll, etc. I can assume you tried them to no avail, but how am i to keep making suggestions if you dont give feedback or further information? You havent specified your client version or anything like that. Diagnosing a problem like this is often trial and error and so we need some help from you as well.

I can say that to your comment of unused tiles on a fresh servuo install may just be that when you teleported to the map you were at the wrong z level. Try going back on there and when you get to where you see a bunch of unused tiles do a [set z 10 or do an [inc z 10 a few times and see if that changes snything.
 
Also, if you are running a local test copy of ServUO, make sure that ServUO isn't using the same UO files/client.exe that you're using to log-in with. I can only imagine what kind of anomalies would occur if the map files were being read and written at the same time when being used by both server and client.

I have 2 installs of UO for this reason, one to handle my local shard tests and the other to handle UOFiddler and other related tools.
 
Well, made a few adjustments to the map files and its working. Maybe there really is a Fairy God-Turkey. And they got my server working.

* * * * EDIT * * * *
Maybe I spoke too soon. I went to log in last night, noticed it was taking a while, went to bed with it working. woke up this morning with me logged in. Just to make sure its working, I logged out and went to log back in, and its hanging at the "entering britannia" screen. I will reread people's comments and see what is going on here.

* * * * EDIT 2 * * * *
Restarted server and computer where server is running on, and logged right in. Maybe my Fairy God-Turkey stopped by again.
 
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I should have done that. Sorry all.
Also remember, I am also using Ultima Live Map Streamer and Editor ver.097

So here is what I did...

MapRegistry.cs
AddMapDefinition(34, 0, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Lost Lands
Changed to this
AddMapDefinition(34, 34, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Lost Lands

MapDefinitions.cs
RegisterMap(34, 0, 0, 7168, 4096, 0, "Lost Lands", MapRules.TrammelRules);
Changed to this
RegisterMap(34, 34, 34, 7168, 4096, 0, "Lost Lands", MapRules.TrammelRules);

XMLSpawner.cs
private static Dictionary<Sector, List<XmlSpawner>>[] GlobalSectorTable = new Dictionary<Sector, List<XmlSpawner>>[6];
Changed to this
private static Dictionary<Sector, List<XmlSpawner>>[] GlobalSectorTable = new Dictionary<Sector, List<XmlSpawner>>[Map.Maps.Length];
 
Getting the following error:
Regions: Loading...done
World: Loading...Error:
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadInt32()
at Server.World.ReadTypes(BinaryReader tdbReader) in c:\ServUO\Server\World.cs:line 271
at Server.World.Load() in c:\ServUO\Server\World.cs:line 368
at Server.Core.Main(String[] args) in c:\ServUO\Server\Main.cs:line 537



My maps are set up like this:

MapRegistry.cs
AddMapDefinition(34, 0, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Lost Lands
AddMapDefinition(35, 0, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Savage Lands
AddMapDefinition(36, 0, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Nordic Ice Lands
AddMapDefinition(37, 0, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Viking Lands
AddMapDefinition(98, 1, new Point2D(1448, 1448), new Point2D(1448, 1448)); //Misc
AddMapDefinition(99, 0, new Point2D(6144, 4096), new Point2D(5120, 4096)); //LandsForStaff

Map.cs
public static Map LostLands { get { return m_Maps[34]; } }
public static Map SavageLands { get { return m_Maps[35]; } }
public static Map NordicIceLands { get { return m_Maps[36]; } }
public static Map VikingLands { get { return m_Maps[37]; } }
public static Map Misc { get { return m_Maps[98]; } }
public static Map LandsForStaff { get { return m_Maps[99]; } }

MapDefinitions.cs
RegisterMap(34, 34, 34, 7168, 4096, 0, "Lost Lands", MapRules.TrammelRules);
RegisterMap(35, 35, 35, 7168, 4096, 0, "Savage Lands", MapRules.TrammelRules);
RegisterMap(36, 36, 36, 7168, 4096, 0, "Nordic Ice Lands", MapRules.TrammelRules);
RegisterMap(37, 37, 37, 7168, 4096, 0, "Viking Lands", MapRules.TrammelRules);
RegisterMap(98, 98, 98, 1448, 1448, 4, "Lands For Staff", MapRules.TrammelRules);
 
Getting the following error:
Regions: Loading...done
World: Loading...Error:
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadInt32()
at Server.World.ReadTypes(BinaryReader tdbReader) in c:\ServUO\Server\World.cs:line 271
at Server.World.Load() in c:\ServUO\Server\World.cs:line 368
at Server.Core.Main(String[] args) in c:\ServUO\Server\Main.cs:line 537



My maps are set up like this:

MapRegistry.cs
AddMapDefinition(34, 0, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Lost Lands
AddMapDefinition(35, 0, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Savage Lands
AddMapDefinition(36, 0, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Nordic Ice Lands
AddMapDefinition(37, 0, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Viking Lands
AddMapDefinition(98, 1, new Point2D(1448, 1448), new Point2D(1448, 1448)); //Misc
AddMapDefinition(99, 0, new Point2D(6144, 4096), new Point2D(5120, 4096)); //LandsForStaff

Map.cs
public static Map LostLands { get { return m_Maps[34]; } }
public static Map SavageLands { get { return m_Maps[35]; } }
public static Map NordicIceLands { get { return m_Maps[36]; } }
public static Map VikingLands { get { return m_Maps[37]; } }
public static Map Misc { get { return m_Maps[98]; } }
public static Map LandsForStaff { get { return m_Maps[99]; } }

MapDefinitions.cs
RegisterMap(34, 34, 34, 7168, 4096, 0, "Lost Lands", MapRules.TrammelRules);
RegisterMap(35, 35, 35, 7168, 4096, 0, "Savage Lands", MapRules.TrammelRules);
RegisterMap(36, 36, 36, 7168, 4096, 0, "Nordic Ice Lands", MapRules.TrammelRules);
RegisterMap(37, 37, 37, 7168, 4096, 0, "Viking Lands", MapRules.TrammelRules);
RegisterMap(98, 98, 98, 1448, 1448, 4, "Lands For Staff", MapRules.TrammelRules);
The "unable to read beyond end of stream" is usually a corrupted world save. Try reverting to a previous backup, or find your ServUO\Backups\Automatic folder and use one of those saves. Often times happens when a save was interrupted or server was shutdown during a save. Sometimes the cause might not be entirely clear.
 
ok, thanks.
that must be the equivalent of "something small and stupid" when a mechanic is trying to tell me what is wrong with my car.

And which folder do I place this into?
 
Take out the potentially corrupted "Saves" folder in your ServUO directory and move it somewhere else for now. Then go into your ServUO/Backups/Automatic folder -- there may be one or more different folders in there containing saves, usually they are dated. I would try taking the most recently dated folder in there and copy the files contained in it into a new "Saves" folder in your servuo directory, then try booting up the server. If the same error occurs, try using one of the older dated automatic backups if you have any.
 
But the client is still crashing.
Here is what I think I should do, get another server download, use the map files from there, and edit them until the client crashes again. At least thats what I think.
 
But the client is still crashing.
Here is what I think I should do, get another server download, use the map files from there, and edit them until the client crashes again. At least thats what I think.

You could use the debug version of igrping.dll which will open up a console window. It may give you a better idea of what is going on.

UL 0.98 debug dll has a lot cleaner output and should be compatible with 0.97. It will give you a list of things it is doing and if they pass or fail. You should be able to tell what map it is trying to open etc.
 
You could use the debug version of igrping.dll which will open up a console window. It may give you a better idea of what is going on.

UL 0.98 debug dll has a lot cleaner output and should be compatible with 0.97. It will give you a list of things it is doing and if they pass or fail. You should be able to tell what map it is trying to open etc.

I like that idea better.

* * * * EDIT * * * *
Where does the output go from the debug file? I run it on my laptop and it opens and closes before I know what is going.
 
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Anyway, I was able to catch the output from the debug file, and was wondering what the output meant. Here it is----

SEND FUNCTION ADDRESS 0x462c00
RECV FUNCTION ADDRESS 0x4812d0
NETWORK OBJECT ADDRESS 0xa73bcc
PLAYER BASE POINTER 0xab48e4
Installing Client Hooks
RECEIVE ADDRESS 0x4812d0
SEND ADDRESS 0x462c00
PLAYER BASE POINTER: 0xab48e4
NETWORK ADDRESS POINTER: 0xa73bcc
UPDATE STATIC BLOCKS ADDRESS POINTER: 0x584670
Initializing UO Live App State
version = 7, 0, 10, 3 = 0x70000, 0xa0003
Using older client FileManager
Map 0x2900000
Statics 0x101c0000
Staidx 0x15b0000
Initializing Network Manager!
send packet handlers: 2
recv packet handlers: 5
send ext packet handlers: 0
recv ext packet handlers: 1
recv ultima live packet handlers: 5
m_pMapThingieTable: 0x00711418
m_pClientMinDisplayX: 0x00a6ed90
m_pClientMinDisplayY: 0x00a6ed94
m_pClientBlockArray: 0x00a6ed00
RefreshTerrainFunction1: 0x00585c00
Master Statics List: 0x00ab48f0
MAP DIMENSION POINTER: 0x68111c
Registering Map #0, dim=7168x4096, wrap=5120x4096
Registering Map #1, dim=7168x4096, wrap=5120x4096
Registering Map #2, dim=2304x1600, wrap=2304x1600
Registering Map #3, dim=2560x2048, wrap=2560x2048
Registering Map #4, dim=1448x1448, wrap=1448x1448
Registering Map #5, dim=1280x4096, wrap=1280x4096
Registering Map #0, dim=7168x4096, wrap=5120x4096
Registering Map #0, dim=7168x4096, wrap=5120x4096
Registering Map #0, dim=7168x4096, wrap=5120x4096
Registering Map #0, dim=7168x4096, wrap=5120x4096
Registering Map #1, dim=1448x1448, wrap=1448x1448
Registering Map #0, dim=6144x4096, wrap=5120x4096
C:\Program Files\Electronic Arts\Ultima Online - Legends\igrping.dll
C:\Program Files\Electronic Arts\Ultima Online - Legends\igrping.dll
Sending UltimaLive Version Number 0.97
~~~~~~~~~~~~~~~~~~~~~~LOGIN HANDLER RECEIVED LOGIN CONFIRM
Change MAP PACKET
~~~~~~~~~~~~~~~~~~~~~~Login Handler received on before change map packet
Sending Packet to Client!
ON BEFORE LOAD MAP: 127
(((((((((((((Initializing Shard Maps)))))))))))))))))
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Le
gends of Lore\map0.mul
File exists and is ok
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Le
gends of Lore\map1.mul
File exists and is ok
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Le
gends of Lore\map2.mul
File exists and is ok
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Le
gends of Lore\map3.mul
File exists and is ok
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Le
gends of Lore\map4.mul
File exists and is ok
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Le
gends of Lore\map5.mul
File exists and is ok
MAP DEFINITION NOT FOUND: 6
Map Definition: 0/0
Map Definition: 1/1
Map Definition: 2/2
Map Definition: 3/3
Map Definition: 4/4
Map Definition: 5/5
~~~~~~~~~~~~~~~~~~~~~~ First Mobile Update from the server
Atlas: Refreshing Client View
Sending Packet to Client!
Sending Packet to Client!
~~~~~~~~~~~~~~~~~~~~~~LOGIN HANDLER RECEIVED LOGIN COMPLETE
C:\Program Files\Electronic Arts\Ultima Online - Legends\igrping.dll
C:\Program Files\Electronic Arts\Ultima Online - Legends\igrping.dll
Sending Packet to Client!
ULTIMALIVE v.0.97
Change MAP PACKET
~~~~~~~~~~~~~~~~~~~~~~Login Handler received on before change map packet
~~~~~~~~~~~~~~~~~~~~~~ SENDING cached login packet
Sending Packet to Client!
Atlas: Refreshing Client View
Sending Packet to Client!
Sending Packet to Client!
Sending Packet to Client!
ON BEFORE LOAD MAP: 127
MAP DEFINITION NOT FOUND: 6
Map Definition: 0/0
Map Definition: 1/1
Map Definition: 2/2
Map Definition: 3/3
Map Definition: 4/4
Map Definition: 5/5
Atlas: Got Hash Query
CLIENT HAS CRASHED! Crash Report:
0012e354 | f4 7e 01 07 00 0a 03 00 00 00 00 00 00 5a 61 6b | .~...........Zak |
0012e364 | 00 10 4a 3f 51 00 00 3a 01 05 00 00 00 03 00 00 | ..J?Q..:........ |
0012e374 | 00 0f 00 00 00 70 e1 12 00 a8 1f 4b 51 45 6d 72 | .....p.....KQEmr |
0012e384 | 69 63 6b 20 44 75 2d 4b 61 6e 65 00 00 00 00 00 | ick.Du-Kane..... |
0012e394 | 00 00 00 00 00 00 00 00 00 00 00 00 00 31 30 2e | .............10. |
0012e3a4 | 30 2e 32 2e 31 35 00 00 00 00 00 00 00 00 00 3d | 0.2.15.........= |
0012e3b4 | c0 00 00 05 69 67 72 70 69 6e 67 2e 64 6c 6c 00 | ....igrping.dll. |
0012e3c4 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e3d4 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e3e4 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e3f4 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e404 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e414 | 00 00 00 00 00 00 00 00 43 52 41 53 48 00 00 00 | ........CRASH... |
0012e424 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e434 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e444 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e454 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e464 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e474 | 00 00 00 00 00 00 00 00 00 00 00 00 00 65 a1 9a | .............e.. |
0012e484 | 30 13 10 0b c8 17 10 0c a2 35 10 0c 9e 39 10 0c | 0........5...9.. |
0012e494 | 96 6f 10 0c 8e 85 10 0c 85 9d 10 0c 76 bc 10 0c | .o..........v... |
0012e4a4 | 44 56 10 0e 46 0f 10 0e 39 11 10 0e 2a c6 10 0d | DV..F...9...*... |
0012e4b4 | 18 2f 10 0c ea 8f 10 0c b9 3f 10 0c d0 ef 10 0c | ./.......?...... |
0012e4c4 | d1 d8 10 07 9c 0c 00 46 2d 8a 00 10 02 00 | .......F-.....
 
Code:
Registering Map #0, dim=7168x4096, wrap=5120x4096
Registering Map #1, dim=7168x4096, wrap=5120x4096
Registering Map #2, dim=2304x1600, wrap=2304x1600
Registering Map #3, dim=2560x2048, wrap=2560x2048
Registering Map #4, dim=1448x1448, wrap=1448x1448
Registering Map #5, dim=1280x4096, wrap=1280x4096
Registering Map #0, dim=7168x4096, wrap=5120x4096
Registering Map #0, dim=7168x4096, wrap=5120x4096
Registering Map #0, dim=7168x4096, wrap=5120x4096
Registering Map #0, dim=7168x4096, wrap=5120x4096
Registering Map #1, dim=1448x1448, wrap=1448x1448
Registering Map #0, dim=6144x4096, wrap=5120x4096

Change
Code:
MapRegistry.cs
  AddMapDefinition(34, 0, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Lost Lands
  AddMapDefinition(35, 0, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Savage Lands
  AddMapDefinition(36, 0, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Nordic Ice Lands
  AddMapDefinition(37, 0, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Viking Lands
  AddMapDefinition(98, 1, new Point2D(1448, 1448), new Point2D(1448, 1448)); //Misc
  AddMapDefinition(99, 0, new Point2D(6144, 4096), new Point2D(5120, 4096)); //LandsForStaff

to

Code:
MapRegistry.cs
  AddMapDefinition(34, 34, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Lost Lands
  AddMapDefinition(35, 35, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Savage Lands
  AddMapDefinition(36, 36, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Nordic Ice Lands
  AddMapDefinition(37, 37, new Point2D(7168, 4096), new Point2D(5120, 4096)); //Viking Lands
  AddMapDefinition(98, 98, new Point2D(1448, 1448), new Point2D(1448, 1448)); //Misc
  AddMapDefinition(99, 99, new Point2D(6144, 4096), new Point2D(5120, 4096)); //LandsForStaff
 
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As a comparison, the debug of 0.98 looks like this:

Code:
2014-09-28 10:38:09  [INFO] Welcome to UltimaLive!
2014-09-28 10:38:09  [INFO] Configuring 6 classes
2014-09-28 10:38:09  [INFO] Client configure
2014-09-28 10:38:09  [INFO] BaseFileManager configure
2014-09-28 10:38:09  [INFO] version = 7, 0, 21, 1 = 0x70000, 0x150001
2014-09-28 10:38:09  [INFO] Using older client FileManager
2014-09-28 10:38:09  [INFO] LoginHandler configure
2014-09-28 10:38:09  [INFO] Atlas configure
2014-09-28 10:38:09  [INFO] NetworkManager configure
2014-09-28 10:38:09  [INFO] Plugin Manager configure
2014-09-28 10:38:09  [INFO] Atlas initialize
2014-09-28 10:38:09  [INFO] Checking to see if this client is compatible...
2014-09-28 10:38:09  [INFO] Searching for internal client structures and pointers
  Network Class Instance  0x00a782e4 [SUCCESS]
  Receive Function  0x00482660 [SUCCESS]
  Send Function  0x00463df0 [SUCCESS]
  DrawMapThingie Table  0x00715858 [SUCCESS]
  Map Dimension Structure  0x0068508c [SUCCESS]
  Min Coord Client Display Structure  0x00a731f8 [SUCCESS]
  Displayed Blocks Table  0x00a73168 [SUCCESS]
  Player Structure  0x004768ef [SUCCESS]
  Update Blocks Function  0x00587170 [SUCCESS]
  Refresh Terrain Function  0x00588700 [SUCCESS]
  Master Statics List  0x00ab9008 [SUCCESS]
2014-09-28 10:38:09  [INFO] All internal client structures and pointers found.
2014-09-28 10:38:09  [INFO] Initializing File Manager!
2014-09-28 10:38:09  [INFO] Initializing MUL File Manager!
  Allocating 100000000  bytes for client map handling  [0x08840000] [SUCCESS]
  Allocating 10000000  bytes for client statics index handling  [0x06650000] [SUCCESS]
  Allocating 200000000  bytes for client statics handling  [0x0ffd0000] [SUCCESS]
2014-09-28 10:38:10  [INFO] Initializing LoginHandler!
2014-09-28 10:38:10  [INFO] Initializing Atlas
2014-09-28 10:38:10  [INFO] Initializing Network Manager!
  Registering Send-Normal-Packet handlers  Found: 002 [SUCCESS]
  Registering Receive-Normal-Packet handlers  Found: 005 [SUCCESS]
  Registering Send-Extended-Packet handlers  Found: 000 [SUCCESS]
  Registering Receive-Extended-Packet handlers  Found: 001 [SUCCESS]
  Registering Receive-UltimaLive-Packet handlers  Found: 005 [SUCCESS]
2014-09-28 10:38:10  [INFO] All UltimaLive registerd classes successfully initialized.
2014-09-28 10:38:10  [INFO] Proceeding to install UltimaLive client hooks...
  Initializing function redirector  [SUCCESS]
  Redirecting CreateFileA  [SUCCESS]
  Redirecting MessageBoxA  [SUCCESS]
  Redirecting CreateFileMappingA  [SUCCESS]
  Redirecting CloseHandle  [SUCCESS]
  Redirecting MapViewOfFile  [SUCCESS]
  Hooking client send function  [SUCCESS]
  Hooking client receive function  [SUCCESS]
  Hooking client update blocks function  [SUCCESS]
2014-09-28 10:38:18  [PACKET] Sent CLIENT_ACCOUNT_LOGIN_REQUEST (0x80)
2014-09-28 10:38:18  [PACKET] Received SERVER_ULTIMALIVE_LOGIN_CONFIRMATION (0x2) 0 relevent bytes
2014-09-28 10:38:18  [PACKET] Received SERVER_ULTIMALIVE_UPDATE_MAP_DEFINITIONS (0x1) 0 relevent byt
es
2014-09-28 10:38:18  [INFO] Registering Map #0, dim=7168x4096, wrap=5120x4096
2014-09-28 10:38:18  [INFO] Registering Map #1, dim=7168x4096, wrap=5120x4096
2014-09-28 10:38:18  [INFO] Registering Map #2, dim=2304x1600, wrap=2304x1600
2014-09-28 10:38:19  [INFO] Registering Map #3, dim=2560x2048, wrap=2560x2048
2014-09-28 10:38:19  [INFO] Registering Map #4, dim=1448x1448, wrap=1448x1448
2014-09-28 10:38:19  [INFO] Registering Map #5, dim=1280x4096, wrap=1280x4096
2014-09-28 10:38:19  [INFO] Registering Map #30, dim=6144x4096, wrap=6144x4096
2014-09-28 10:38:19  [PACKET] Received SERVER_ACCOUNT_LOGIN_ACK (0xa8)
2014-09-28 10:38:19  [PACKET] Sent CLIENT_HARDWARE_INFO (0xd9)

As you can see, it's much easier to tell what is going on when you are using version 0.98. As far as I can remember, there shouldn't be any reason not to use 0.98. It should be backwards compatible with 0.97.
 
when I started using ULive, version 097 was the newest one. Where is 098? And is it better?

* * * * EDIT * * * *
client is still crashing on connection. Here is the report----

P { margin-bottom: 0.08in; }
SEND FUNCTION ADDRESS 0x462c00
RECV FUNCTION ADDRESS 0x4812d0
NETWORK OBJECT ADDRESS 0xa73bcc
PLAYER BASE POINTER 0xab48e4
Installing Client Hooks
RECEIVE ADDRESS 0x4812d0
SEND ADDRESS 0x462c00
PLAYER BASE POINTER: 0xab48e4
NETWORK ADDRESS POINTER: 0xa73bcc
UPDATE STATIC BLOCKS ADDRESS POINTER: 0x584670
Initializing UO Live App State
version = 7, 0, 10, 3 = 0x70000, 0xa0003
Using older client FileManager
Map 0x2900000
Statics 0x101c0000
Staidx 0x15b0000
Initializing Network Manager!
send packet handlers: 2
recv packet handlers: 5
send ext packet handlers: 0
recv ext packet handlers: 1
recv ultima live packet handlers: 5
m_pMapThingieTable: 0x00711418
m_pClientMinDisplayX: 0x00a6ed90
m_pClientMinDisplayY: 0x00a6ed94
m_pClientBlockArray: 0x00a6ed00
RefreshTerrainFunction1: 0x00585c00
Master Statics List: 0x00ab48f0
MAP DIMENSION POINTER: 0x68111c
Registering Map #0, dim=7168x4096, wrap=5120x4096
Registering Map #1, dim=7168x4096, wrap=5120x4096
Registering Map #2, dim=2304x1600, wrap=2304x1600
Registering Map #3, dim=2560x2048, wrap=2560x2048
Registering Map #4, dim=1448x1448, wrap=1448x1448
Registering Map #5, dim=1280x4096, wrap=1280x4096
Registering Map #34, dim=7168x4096, wrap=5120x4096
Registering Map #35, dim=7168x4096, wrap=5120x4096
Registering Map #36, dim=7168x4096, wrap=5120x4096
Registering Map #37, dim=7168x4096, wrap=5120x4096
Registering Map #98, dim=1448x1448, wrap=1448x1448
Registering Map #99, dim=6144x4096, wrap=5120x4096
C:\Program Files\Electronic Arts\Ultima Online - Legends\igrping.dll
C:\Program Files\Electronic Arts\Ultima Online - Legends\igrping.dll
Sending UltimaLive Version Number 0.97
~~~~~~~~~~~~~~~~~~~~~~LOGIN HANDLER RECEIVED LOGIN CONFIRM
Change MAP PACKET
~~~~~~~~~~~~~~~~~~~~~~Login Handler received on before change map packet
Sending Packet to Client!
ON BEFORE LOAD MAP: 127
(((((((((((((Initializing Shard Maps)))))))))))))))))
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Legends of Lore\map0.mul
File exists and is ok
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Legends of Lore\map1.mul
File exists and is ok
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Legends of Lore\map2.mul
File exists and is ok
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Legends of Lore\map3.mul
File exists and is ok
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Legends of Lore\map4.mul
File exists and is ok
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Legends of Lore\map5.mul
File exists and is ok
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Legends of Lore\map34.mul
File exists and is ok
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Legends of Lore\map35.mul
File exists and is ok
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Legends of Lore\map36.mul
File exists and is ok
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Legends of Lore\map37.mul
File exists and is ok
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Legends of Lore\map98.mul
File exists and is ok
Checking for C:\Documents and Settings\All Users\Application Data\UltimaLive\\Legends of Lore\map99.mul
File exists and is ok
MAP DEFINITION NOT FOUND: 12
Map Definition: 0/0
Map Definition: 1/1
Map Definition: 2/2
Map Definition: 3/3
Map Definition: 4/4
Map Definition: 5/5
Map Definition: 34/34
Map Definition: 35/35
Map Definition: 36/36
Map Definition: 37/37
Map Definition: 98/98
Map Definition: 99/99
~~~~~~~~~~~~~~~~~~~~~~ First Mobile Update from the server
Atlas: Refreshing Client View
Sending Packet to Client!
Sending Packet to Client!
~~~~~~~~~~~~~~~~~~~~~~LOGIN HANDLER RECEIVED LOGIN COMPLETE
C:\Program Files\Electronic Arts\Ultima Online - Legends\igrping.dll
C:\Program Files\Electronic Arts\Ultima Online - Legends\igrping.dll
Sending Packet to Client!
ULTIMALIVE v.0.97
Change MAP PACKET
~~~~~~~~~~~~~~~~~~~~~~Login Handler received on before change map packet
~~~~~~~~~~~~~~~~~~~~~~ SENDING cached login packet
Sending Packet to Client!
Atlas: Refreshing Client View
Sending Packet to Client!
Sending Packet to Client!
Sending Packet to Client!
ON BEFORE LOAD MAP: 127
MAP DEFINITION NOT FOUND: 12
Map Definition: 0/0
Map Definition: 1/1
Map Definition: 2/2
Map Definition: 3/3
Map Definition: 4/4
Map Definition: 5/5
Map Definition: 34/34
Map Definition: 35/35
Map Definition: 36/36
Map Definition: 37/37
Map Definition: 98/98
Map Definition: 99/99
Atlas: Got Hash Query
CLIENT HAS CRASHED! Crash Report:
0012e354 | f4 7e 01 07 00 0a 03 00 00 00 00 00 00 5a 61 6b | .~...........Zak |
0012e364 | 00 00 00 00 00 00 00 3a 01 50 66 4b 51 03 00 00 | .......:.PfKQ... |
0012e374 | 00 0f 00 00 00 70 e1 12 00 a8 1f 4b 51 45 6d 72 | .....p.....KQEmr |
0012e384 | 69 63 6b 20 44 75 2d 4b 61 6e 65 00 00 00 00 00 | ick.Du-Kane..... |
0012e394 | 00 00 00 00 00 00 00 00 00 00 00 00 00 31 30 2e | .............10. |
0012e3a4 | 30 2e 32 2e 31 35 00 00 00 00 00 00 00 00 00 6f | 0.2.15.........o |
0012e3b4 | c0 00 00 05 69 67 72 70 69 6e 67 2e 64 6c 6c 00 | ....igrping.dll. |
0012e3c4 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e3d4 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e3e4 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e3f4 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e404 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e414 | 00 00 00 00 00 00 00 00 43 52 41 53 48 00 00 00 | ........CRASH... |
0012e424 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e434 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e444 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e454 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e464 | 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 | ................ |
0012e474 | 00 00 00 00 00 00 00 00 00 00 00 00 00 65 a1 9a | .............e.. |
0012e484 | 30 13 10 0b c8 17 10 0c a2 35 10 0c 9e 39 10 0c | 0........5...9.. |
0012e494 | 96 6f 10 0c 8e 85 10 0c 85 9d 10 0c 76 bc 10 0c | .o..........v... |
0012e4a4 | 44 56 10 0e 46 0f 10 0e 39 11 10 0e 2a c6 10 0d | DV..F...9...*... |
0012e4b4 | 18 2f 10 0c ea 8f 10 0c b9 3f 10 0c d0 ef 10 0c | ./.......?...... |
0012e4c4 | d1 d8 10 07 9c 0c 00 46 2d 8a 00 10 02 00 | .......F-..... |
 
Last edited:
It looks like the server is trying to send you to map 127. I don't think I put any protections in place to catch that, and the client doesn't either.
At this point I'd start looking server side.

You could check to see what v0.98 output gives you. The compiled debug version of igrping.dll is here: https://www.servuo.com/attachments/igrping_debug_98_prerelease-zip.2136/

I would recommend using the 0.98 for debug purposes. It shouldn't make any difference play wise if you continue to use the 0.97 release for your players. The main things that changed in 0.98 is that UO Live tries to find addresses and allocate things up front. If it fails it gives you a message and tries to unload itself. The debug log has also been revamped to make it easier to see what is going on. The reason it was never released is that I was never able to take it through my test procedure which includes clients from 4.x.x.x series all the way up through the 7.x.x.x clients.

While I am reasonable sure it is stable, I haven't verified it completely.

The full source code is here:https://www.servuo.com/threads/idea-for-a-new-web-based-gump-system.1526/page-2

Again, functionality wise, you probably wont notice any difference unless you are debugging.
 
WOW.
Does that give some output. Man, the details.
Anyway, here is the report, and I hope we can figure this out. But I keep seeing Map27.

-12-05 11:25:12 [INFO] C:\Program Files\Electronic Arts\Ultima Online - Legends\igrping.dll2015-12-
05 11:25:12 [INFO] Sending UltimaLive Version to server2015-12-05 11:25:12 [PACKET] Received SERVE
R_VERSION_REQUEST (0xbd)
2015-12-05 11:25:12 [PACKET] Sent CLIENT_VERSION_REQUEST (0xbd)
2015-12-05 11:25:13 [INFO] LOGIN HANDLER RECEIVED LOGIN CONFIRM
2015-12-05 11:25:13 [PACKET] Received SERVER_LOGIN_ACK (0x1b)
2015-12-05 11:25:13 [PACKET] Sent CLIENT_MOBILE_QUERY (0x34)
2015-12-05 11:25:13 [PACKET] Sent CLIENT_VERSION_REQUEST (0xbd)
2015-12-05 11:25:14 [PACKET] sent CLIENT_EXTENDED_SCREEN_SIZE_(0x5)
2015-12-05 11:25:14 [PACKET] sent CLIENT_EXTENDED_CLIENT_LANGUAGE_(0xb)
2015-12-05 11:25:14 [PACKET] sent CLIENT_EXTENDED_CLIENT_INFO_(0xf)
2015-12-05 11:25:14 [INFO] Change MAP PACKET
2015-12-05 11:25:14 [INFO] Login Handler received on before change map packet
2015-12-05 11:25:14 [INFO] Sending Packet to Client!
2015-12-05 11:25:14 [INFO] ON BEFORE LOAD MAP: 127
2015-12-05 11:25:14 [INFO] (((((((((((((Initializing Shard Maps)))))))))))))))))
2015-12-05 11:25:14 [INFO] Checking for C:\Documents and Settings\All Users\Application Data\Ultima
Live\\Legends of Lore\map0.mul
2015-12-05 11:25:14 [INFO] File exists and is ok
2015-12-05 11:25:14 [INFO] Checking for C:\Documents and Settings\All Users\Application Data\Ultima
Live\\Legends of Lore\map1.mul
2015-12-05 11:25:14 [INFO] File exists and is ok
2015-12-05 11:25:14 [INFO] Checking for C:\Documents and Settings\All Users\Application Data\Ultima
Live\\Legends of Lore\map2.mul
2015-12-05 11:25:14 [INFO] File exists and is ok
2015-12-05 11:25:14 [INFO] Checking for C:\Documents and Settings\All Users\Application Data\Ultima
Live\\Legends of Lore\map3.mul
2015-12-05 11:25:14 [INFO] File exists and is ok
2015-12-05 11:25:14 [INFO] Checking for C:\Documents and Settings\All Users\Application Data\Ultima
Live\\Legends of Lore\map4.mul
2015-12-05 11:25:14 [INFO] File exists and is ok
2015-12-05 11:25:14 [INFO] Checking for C:\Documents and Settings\All Users\Application Data\Ultima
Live\\Legends of Lore\map5.mul
2015-12-05 11:25:14 [INFO] File exists and is ok
2015-12-05 11:25:14 [INFO] Checking for C:\Documents and Settings\All Users\Application Data\Ultima
Live\\Legends of Lore\map34.mul
2015-12-05 11:25:14 [INFO] File exists and is ok
2015-12-05 11:25:14 [INFO] Checking for C:\Documents and Settings\All Users\Application Data\Ultima
Live\\Legends of Lore\map35.mul
2015-12-05 11:25:14 [INFO] File exists and is ok
2015-12-05 11:25:14 [INFO] Checking for C:\Documents and Settings\All Users\Application Data\Ultima
Live\\Legends of Lore\map36.mul
2015-12-05 11:25:14 [INFO] File exists and is ok
2015-12-05 11:25:14 [INFO] Checking for C:\Documents and Settings\All Users\Application Data\Ultima
Live\\Legends of Lore\map37.mul
2015-12-05 11:25:14 [INFO] File exists and is ok
2015-12-05 11:25:14 [INFO] Checking for C:\Documents and Settings\All Users\Application Data\Ultima
Live\\Legends of Lore\map98.mul
2015-12-05 11:25:14 [INFO] File exists and is ok
2015-12-05 11:25:14 [INFO] Checking for C:\Documents and Settings\All Users\Application Data\Ultima
Live\\Legends of Lore\map99.mul
2015-12-05 11:25:14 [INFO] File exists and is ok
2015-12-05 11:25:14 [INFO] MAP DEFINITION NOT FOUND: 12
2015-12-05 11:25:14 [INFO] Map Definition: 0/0
2015-12-05 11:25:14 [INFO] Map Definition: 1/1
2015-12-05 11:25:14 [INFO] Map Definition: 2/2
2015-12-05 11:25:14 [INFO] Map Definition: 3/3
2015-12-05 11:25:14 [INFO] Map Definition: 4/4
2015-12-05 11:25:14 [INFO] Map Definition: 5/5
2015-12-05 11:25:14 [INFO] Map Definition: 34/34
2015-12-05 11:25:14 [INFO] Map Definition: 35/35
2015-12-05 11:25:14 [INFO] Map Definition: 36/36
2015-12-05 11:25:14 [INFO] Map Definition: 37/37
2015-12-05 11:25:14 [INFO] Map Definition: 98/98
2015-12-05 11:25:14 [INFO] Map Definition: 99/99
2015-12-05 11:25:14 [PACKET] Received SERVER_EXTENDED_MAP_CHANGE (0x8)
2015-12-05 11:25:14 [PACKET] Received SERVER_EXTENDED_MAP_PATCHES (0x18)
2015-12-05 11:25:14 [PACKET] Received SERVER_SEASON_CHANGE (0xbc)
2015-12-05 11:25:14 [PACKET] Received SERVER_SUPPORTED_FEATURES (0xb9)
2015-12-05 11:25:14 [PACKET] Received SERVER_MOBILE_UPDATE (0x20)
2015-12-05 11:25:14 [PACKET] Received SERVER_MOBILE_UPDATE (0x20)
2015-12-05 11:25:14 [PACKET] Received SERVER_GLOBAL_LIGHT_LEVEL (0x4f)
2015-12-05 11:25:14 [PACKET] Received SERVER_PERSONAL_LIGHT_LEVEL (0x4e)
2015-12-05 11:25:14 [PACKET] Received SERVER_MOBILE_UPDATE (0x20)
2015-12-05 11:25:14 [PACKET] Received SERVER_MOBILE_INCOMING (0x78)
2015-12-05 11:25:14 [INFO] First Mobile Update from the server
2015-12-05 11:25:14 [INFO] Atlas: Refreshing Client View
2015-12-05 11:25:14 [INFO] Sending Packet to Client!
2015-12-05 11:25:15 [INFO] Sending Packet to Client!
2015-12-05 11:25:15 [PACKET] Sent CLIENT_MOVEMENT_ACK (0x22)
2015-12-05 11:25:15 [PACKET] Received SERVER_MOBILE_STATUS (0x11)
2015-12-05 11:25:15 [PACKET] Received SERVER_SET_WAR_MODE (0x72)
2015-12-05 11:25:15 [PACKET] Received SERVER_SUPPORTED_FEATURES (0xb9)
2015-12-05 11:25:15 [PACKET] Received SERVER_MOBILE_UPDATE (0x20)
2015-12-05 11:25:15 [PACKET] Received SERVER_MOBILE_STATUS (0x11)
2015-12-05 11:25:15 [PACKET] Received SERVER_SET_WAR_MODE (0x72)
2015-12-05 11:25:15 [PACKET] Received SERVER_MOBILE_INCOMING (0x78)
2015-12-05 11:25:15 [INFO] LOGIN HANDLER RECEIVED LOGIN COMPLETE
2015-12-05 11:25:15 [INFO] C:\Program Files\Electronic Arts\Ultima Online - Legends\igrping.dll2015
-12-05 11:25:15 [INFO] C:\Program Files\Electronic Arts\Ultima Online - Legends\igrping.dll2015-12-
05 11:25:15 [INFO] Sending Packet to Client!
2015-12-05 11:25:15 [INFO] ULTIMALIVE v.0.98
2015-12-05 11:25:15 [PACKET] Received SERVER_LOGIN_COMPLETE (0x55)
2015-12-05 11:25:15 [PACKET] Sent CLIENT_CHAT_OPEN_REQUEST (0xb5)
2015-12-05 11:25:15 [PACKET] Received SERVER_CURRENT_TIME (0x5b)
2015-12-05 11:25:15 [PACKET] Received SERVER_SEASON_CHANGE (0xbc)
2015-12-05 11:25:15 [INFO] Change MAP PACKET
2015-12-05 11:25:15 [INFO] Login Handler received on before change map packet
2015-12-05 11:25:15 [INFO] SENDING cached login packet
2015-12-05 11:25:15 [INFO] Sending Packet to Client!
2015-12-05 11:25:15 [PACKET] Sent CLIENT_UPDATE_RANGE (0xc8)
2015-12-05 11:25:15 [PACKET] Sent CLIENT_MOBILE_QUERY (0x34)
2015-12-05 11:25:15 [PACKET] Sent CLIENT_VERSION_REQUEST (0xbd)
2015-12-05 11:25:15 [PACKET] sent CLIENT_EXTENDED_SCREEN_SIZE_(0x5)
2015-12-05 11:25:15 [PACKET] sent CLIENT_EXTENDED_CLIENT_LANGUAGE_(0xb)
2015-12-05 11:25:15 [PACKET] sent CLIENT_EXTENDED_CLIENT_INFO_(0xf)
2015-12-05 11:25:15 [INFO] Atlas: Refreshing Client View
2015-12-05 11:25:15 [INFO] Sending Packet to Client!
2015-12-05 11:25:15 [INFO] Sending Packet to Client!
2015-12-05 11:25:15 [PACKET] Sent CLIENT_MOVEMENT_ACK (0x22)
2015-12-05 11:25:15 [INFO] Sending Packet to Client!
2015-12-05 11:25:15 [INFO] ON BEFORE LOAD MAP: 127
2015-12-05 11:25:15 [INFO] MAP DEFINITION NOT FOUND: 12
2015-12-05 11:25:15 [INFO] Map Definition: 0/0
2015-12-05 11:25:15 [INFO] Map Definition: 1/1
2015-12-05 11:25:15 [INFO] Map Definition: 2/2
2015-12-05 11:25:15 [INFO] Map Definition: 3/3
2015-12-05 11:25:15 [INFO] Map Definition: 4/4
2015-12-05 11:25:15 [INFO] Map Definition: 5/5
2015-12-05 11:25:15 [INFO] Map Definition: 34/34
2015-12-05 11:25:15 [INFO] Map Definition: 35/35
2015-12-05 11:25:15 [INFO] Map Definition: 36/36
2015-12-05 11:25:15 [INFO] Map Definition: 37/37
2015-12-05 11:25:15 [INFO] Map Definition: 98/98
2015-12-05 11:25:15 [INFO] Map Definition: 99/99
2015-12-05 11:25:15 [PACKET] Received SERVER_EXTENDED_MAP_CHANGE (0x8)
2015-12-05 11:25:16 [PACKET] Received SERVER_ULTIMALIVE_ (0xff) 0 relevent bytes
2015-12-05 11:25:16 [INFO] Atlas: Got Hash Query
2015-12-05 11:25:16 [INFO] CLIENT HAS CRASHED! Crash Report:
2015-12-05 11:25:16 [INFO] 0012e11c |2015-12-05 11:25:16 [INFO] f42015-12-05 11:25:16 [INFO]
7e2015-12-05 11:25:16 [INFO] 012015-12-05 11:25:16 [INFO] 072015-12-05 11:25:16 [INFO] 002015-
12-05 11:25:16 [INFO] 0a2015-12-05 11:25:16 [INFO] 032015-12-05 11:25:16 [INFO] 002015-12-05 1
1:25:16 [INFO] 2015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16
[INFO] 002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO]
5a2015-12-05 11:25:16 [INFO] 612015-12-05 11:25:16 [INFO] 6b2015-12-05 11:25:16 [INFO] | .~.
..........Zak |
2015-12-05 11:25:16 [INFO] 0012e12c |2015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO]
002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 002015-
12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 3a2015-12-05 1
1:25:16 [INFO] 2015-12-05 11:25:16 [INFO] 012015-12-05 11:25:16 [INFO] 502015-12-05 11:25:16
[INFO] 662015-12-05 11:25:16 [INFO] 442015-12-05 11:25:16 [INFO] 512015-12-05 11:25:16 [INFO]
032015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] | ...
....:.PfDQ... |
2015-12-05 11:25:16 [INFO] 0012e13c |2015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO]
0f2015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 002015-
12-05 11:25:16 [INFO] 382015-12-05 11:25:16 [INFO] df2015-12-05 11:25:16 [INFO] 122015-12-05 1
1:25:16 [INFO] 2015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] a82015-12-05 11:25:16
[INFO] 1f2015-12-05 11:25:16 [INFO] 442015-12-05 11:25:16 [INFO] 512015-12-05 11:25:16 [INFO]
452015-12-05 11:25:16 [INFO] 6d2015-12-05 11:25:16 [INFO] 722015-12-05 11:25:16 [INFO] | ...
..8.....DQEmr |
2015-12-05 11:25:16 [INFO] 0012e14c |2015-12-05 11:25:16 [INFO] 692015-12-05 11:25:16 [INFO]
632015-12-05 11:25:16 [INFO] 6b2015-12-05 11:25:16 [INFO] 202015-12-05 11:25:16 [INFO] 442015-
12-05 11:25:16 [INFO] 752015-12-05 11:25:16 [INFO] 2d2015-12-05 11:25:16 [INFO] 4b2015-12-05 1
1:25:16 [INFO] 2015-12-05 11:25:16 [INFO] 612015-12-05 11:25:16 [INFO] 6e2015-12-05 11:25:16
[INFO] 652015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO]
002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] | ick
.Du-Kane..... |
2015-12-05 11:25:16 [INFO] 0012e15c |2015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO]
002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 002015-
12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 002015-12-05 1
1:25:16 [INFO] 2015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16
[INFO] 002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO] 002015-12-05 11:25:16 [INFO]
312015-12-05 11:25:16 [INFO] 302015-12-05 11:25:16 [INFO] 2e2015-12-05 11:25:16 [INFO] | ...
..........10. |
2015-12-05 11:25:16 [INFO] 0012e16c |2015-12-05 11:25:16 [INFO] 302015-12-05 11:25:16 [INFO]
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.....CRASH... |
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2015-12-05 11:25:19 [PACKET] Sent CLIENT_CRASH_REPORT_PACKET (0xf4)
 
Using existing character.
Will try new character.

* * * * EDIT * * * *
Just tried creating a new character under my owner account, AND I AM IN. Erasing my old character just in case that may cause any problems. WOW. Didn't think that would work.
 
You probably didn't have to erase the old one. The existing character was probably on map 127 for some reason. I am glad you got it working.
 
The main clue that tells you the character was on map 127 is the following line:

Code:
2015-12-05 11:25:15 [INFO] ON BEFORE LOAD MAP: 127
 
Without even realizing it Praxiiz you have also solved my issues :). I had ULive working on my server before I took a 1 1/2 yr break and when I came back and did all the recent repo updates to ServUO ULive was just crashing client after character login. It was driving me NUTS because no Mapdef or Mapregistry changes were made. Additionally, the 0.97 debug wasn't even working when I tried using it, it would just simply flash the console open and close (I was also not aware of version 0.98 before your post). Just tried the 0.98 debug igrping.dll, and not only did the debug console open I was actually able to login the server.. I'm not entirely sure if you even made any non-debug changes but whatever the case I am just glad it's working now. Thank you!
 
tried changing maps and the client crashed. going to install 098 and look at map files again.

How do I install ver098?

I love being owner.
 
Last edited:
the link for the igrping.dll 98 debug file IS version 0.98, functions the same except it gives you the debug console. Might be a good idea to delete the contents of your C:\ProgramData\UltimaLive folder (it's hidden) and try to see if that works -- you've been logging in and out and trying so many different things it's possible the cached map files in there are wonky. Don't worry, deleting the contents of that folder isn't going to hurt anything.

edit: Sorry, it looks like from your debug logs your folder is probably in C:\Documents and Settings\All Users\Application Data\UltimaLive\Legends of Lore because you're using a different OS than me. If deleting the contents of the folder doesn't fix the client crashing when you change maps, you could also try copying all your map/staidx/statics files into the folder (you can either overwrite the old files in there or delete the old files in there beforehand). This would make it so ULive doesn't have to stream the maps from your server -- the app data folder is where it caches the maps as it streams them, so putting the entire map files in there means it won't have to do any streaming.
 
Last edited:
I have a Mul folder inside my server location which I set it to under DataPath.cs. If there is a change somewhere that would need to be made to make everything point to the same folder as that, tell me where.
 

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