kfritz411
Member
Hey Folks!
one of my testers found that my server is not applying "correct" bonuses based on smith/armslore/material. I honestly have no idea what I'm looking at but I did find this:
I'm assuming that's where the base of Bronze is located and that reads fireresist increase would be 3 - 4 right?
I can't seem to track down where/how the actual math is done with the intensity/bonuses from the skills and materials.
This is what we found in comparison during testing with Non-Runic, using only base smithhammer and GM skills in Malas map (don't think mapl matters right?):
OSI Bronze Material bonus, GM ArmsLore GM BlackSmith: 3physical 0fire 7cold 2poison 2energy = total of 14 "points"
My Bronze Material, GM ArmsLore GM BlackSmith: 2physical 0fire 1cold 1poison 0energy = total of 4 "points"
We've done the test with all base materials and everything seems to be a bit lower than standard OSI. Any suggestions on where/how to adjust that stuff?
one of my testers found that my server is not applying "correct" bonuses based on smith/armslore/material. I honestly have no idea what I'm looking at but I did find this:
I'm assuming that's where the base of Bronze is located and that reads fireresist increase would be 3 - 4 right?
I can't seem to track down where/how the actual math is done with the intensity/bonuses from the skills and materials.
This is what we found in comparison during testing with Non-Runic, using only base smithhammer and GM skills in Malas map (don't think mapl matters right?):
OSI Bronze Material bonus, GM ArmsLore GM BlackSmith: 3physical 0fire 7cold 2poison 2energy = total of 14 "points"
My Bronze Material, GM ArmsLore GM BlackSmith: 2physical 0fire 1cold 1poison 0energy = total of 4 "points"
We've done the test with all base materials and everything seems to be a bit lower than standard OSI. Any suggestions on where/how to adjust that stuff?
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