nibbio
Member
Hi everyone,
it's being a long time since I logged in here, and I see that the official UO is lacking "important" updates for a long time.
I see that ServUO dropped old expansions support in order to focus the development effort to the latest features.
I see also that there is a new .NET shard emulator in development (ModernUO) that aims to implements a server from scratch with the latest .NET updates, that is maintained only by one person.
Leaving apart the "flash in the pan" old RunUO site, I was thinking about to merge the development effort between these multiple RunUO derived "distros" and trying to build a server with the latest .NET updates that is more focus to a pluggable core instead of a monolithic Core+Scripts in order to create a lightweight emulator that can be used for a single expansion/client version at time, but not limited to a specific version, that can replace many of their core and script system (like game saving, packet handling, and every custom script system).
With the stable release of ClassicUO also it's possible to definitely develop a full indipendent game (client + server) that is graphically similar to UO and that is able to evolve separately also on client side.
What do you think about these thoughts?
Let's talk about it!
it's being a long time since I logged in here, and I see that the official UO is lacking "important" updates for a long time.
I see that ServUO dropped old expansions support in order to focus the development effort to the latest features.
I see also that there is a new .NET shard emulator in development (ModernUO) that aims to implements a server from scratch with the latest .NET updates, that is maintained only by one person.
Leaving apart the "flash in the pan" old RunUO site, I was thinking about to merge the development effort between these multiple RunUO derived "distros" and trying to build a server with the latest .NET updates that is more focus to a pluggable core instead of a monolithic Core+Scripts in order to create a lightweight emulator that can be used for a single expansion/client version at time, but not limited to a specific version, that can replace many of their core and script system (like game saving, packet handling, and every custom script system).
With the stable release of ClassicUO also it's possible to definitely develop a full indipendent game (client + server) that is graphically similar to UO and that is able to evolve separately also on client side.
What do you think about these thoughts?
Let's talk about it!