nhillsdonuk
Member
Hi all,
I'm looking at making "custom" items just to jazz things up beyond vanilla.
To test my scripting abilitiy (which is low!) I am creating a chicken leg variant called "Lemon Chicken".
I am attaching the latest cs file for this.
I believe I have referenced all the correct code from food.cs to clone this item.
The item loads and can be created by [add in game.
I keep seeing mention of custom items needing to be copied to clients. In my Lemon Chicken scenario this doesn't appear to be the case.
At what level of edit does a file need to be on the client, as opposed to on the server?
Also, is there anywhere I can load a master list of itemIDs with any sort of usefulness? I've got VisualStudio loading the ServUO project, but I can't see any compendium.
Many thanks in advance!
Nick
I'm looking at making "custom" items just to jazz things up beyond vanilla.
To test my scripting abilitiy (which is low!) I am creating a chicken leg variant called "Lemon Chicken".
I am attaching the latest cs file for this.
I believe I have referenced all the correct code from food.cs to clone this item.
The item loads and can be created by [add in game.
I keep seeing mention of custom items needing to be copied to clients. In my Lemon Chicken scenario this doesn't appear to be the case.
At what level of edit does a file need to be on the client, as opposed to on the server?
Also, is there anywhere I can load a master list of itemIDs with any sort of usefulness? I've got VisualStudio loading the ServUO project, but I can't see any compendium.
Many thanks in advance!
Nick