nhillsdonuk
Member
So I reckon BaseWeapon.cs is where I'm supposed to be looking. I can even see comments related to -1 properties for AOS stat types.
My aim is to remove the damage / accuracy scaler, IE, remove Vanq weapons. I want to force weapons to have random properties and luck and chances etc; makes it more interesting.
I started with WeaponEnums as that referenced Vanq directly, except the game screamed at me when removing the lines I didn't want.
Any pointers to try and have a Vanq free world?
Nick
My aim is to remove the damage / accuracy scaler, IE, remove Vanq weapons. I want to force weapons to have random properties and luck and chances etc; makes it more interesting.
I started with WeaponEnums as that referenced Vanq directly, except the game screamed at me when removing the lines I didn't want.
Any pointers to try and have a Vanq free world?
Nick