This was originally posted on RunUO, but I converted it to work on my 'shard.
Should work with pretty much any repo.
Reward Items:
Rolled up scroll bundle.
Stackable.
Deeds available for larger amounts.
Built-in system to award players X amount of Reward Items every hour spent online on the 'shard.
UPDATED: 9-20-2021 Resource Updated - Fixed Reward Item Deed not dropping the proper amount when Doubleclicked.
If RewardItems.cs already exists, replace it with the one attached here, else drag/drop RewardItems.cs into Scripts-->Customs folder.
Should work with pretty much any repo.
Reward Items:
Rolled up scroll bundle.
Stackable.
Deeds available for larger amounts.
Built-in system to award players X amount of Reward Items every hour spent online on the 'shard.
C#:
public static class Config
{
public static bool Enabled = true; // Item delivery enabled?
public static int MinutesOnline = 60; // Gift delivery every X minutes.
public static bool DropOnBank = true; // Gifts in Bankbox (true) or backpack (false)?
public static AccessLevel MaxAccessLevel = AccessLevel.Player; // This accesslevel and lower receives gifts.
}
UPDATED: 9-20-2021 Resource Updated - Fixed Reward Item Deed not dropping the proper amount when Doubleclicked.
If RewardItems.cs already exists, replace it with the one attached here, else drag/drop RewardItems.cs into Scripts-->Customs folder.
Attachments
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