Wilson

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Kita submitted a new resource:

Sickness System 101 - Advance Sickness System - Utilizing Hunger/Thirst!

*First and Foremost* - This system is not 100% tested for bugs with players, there might be a bug or two that will need to be found and fixed as this project grows!

I tried my best to fit this system into the existing framework of UO!

Being said, I'll only provide needed information so that player discovery is not bypassed by a quick read of the system here!

For the most part, this is a stand alone system, it uses existing delegates to run that exist in ServUO, at anytime if you deem the...

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Kita updated Sickness System 101 with a new update entry:

Hot Fix

  • Fixed Having No Illness, it has been completely removed as with Other for Remedy
  • Added clean up for the save file, this will only be there until system is rock solid, it deletes old version saves!
  • Added Sick to the medic to respond to, this will give a general knowledge if sick or not before even paying to discover which infection you caught!

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Kita updated Sickness System 101 with a new update entry:

Major Revision/Refactored + Additions

  • This is the first step to a clean refactored system
  • Majority of the main core is done and bug free (I Hope)
  • Added a Thermometer Item, Rare Drop in loot
  • Medics level up over time
  • Medics (Only GM) can clean Thermometers (One mouth to another = NG)
  • New Staff Command 'GetIllness' to check players health
  • Move all settable settings to IllnessSettings.cs
  • Created a Base InfectedMobile.cs to create new infected mobs from!
  • I know I missed a few changes as it was a...

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I am now taking requests for features to add to this system, I am currently working on Version 1.0.0.11 which so far only has one little bug fix but other than that, it is what I consider a final release of the system, not withstanding future bugs if they so arise!

So please feel free to ask for something to be included, as I will be turning my attention to another system after this next release!
 
Kita updated Sickness System 101 with a new update entry:

Major Update

This is, unless bugs are found, the final version while I turn my attention to another project!
  • Fixed a minor bug with Thermometer
  • Revamped Medic
  • Moved verbal staff commands from medic to there own staff commands
  • See - Commands Folder
  • Expanded the InfectedMobile.cs, added 9 examples!
  • Added Medic Cloth (Rare), Cleans Thermometer, no need for GM Medic if you have one!
  • Added more info to what returns from a Thermometer Target
  • Cleaned up and Refactored Entire...

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I tried to add this system with the Xanthos Evo pack, but i keep getting error when compiling any way to fix it since this system is a very interesting one i would like to add.
 
I tried to add this system with the Xanthos Evo pack, but i keep getting error when compiling any way to fix it since this system is a very interesting one i would like to add.
I need more information, this doesn't tell me much : Include what Server you are using!
 
thanks you.

Just to make it clear, i don't need to do anything else aside to install the script, put a Medic Npc where i want it and let the system goes. Or i need to add certain npc in the map and spawner etc...
 

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