Wilson

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I'm currently working on a new Sickness System, anyone interested in testing and giving feedback while it is in development, PM me for a copy and instructions!

~Ready to test -> Vampirism
 
I have set one two years ago, that NPC and players transmit when they are close enough each other.
Some are dangerous (can die) some are annoying (scratch message), all are evolving with the time and can be cured.
ex: scabies, flue, tuberculosis...

Thinking of covid20 ...
 
Not that it was hard to code, but to get the colors and feel just right took forever before I was happy!

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I need to stop playing with this!

SickHeart.png
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Some details on how the system will work!

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Change things today, once again fiddled with the Heart Gump for too long, Each stage now has it's own color beat!

SickTease3.png
 
Getting Close to Releasing Sickness System!

[Sneak Peek] - I've been infected by a flu!
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**For anyone following this project, I'm uploading a beta version here, it does not have Vampire or Werewolf implemented yet as I want to test the base system first, this is also not refactored yet, don't mind the mess(Unused Values/Notations etc etc)!

Please help with the following
+Test for Bugs
+Make Suggestions (in this thread)


Instructions : This is a Plug and Play System that runs on One Time(Will need to install as well)

In game once the system is installed, the random illness is already running so players will have a chance to get sick without anything being done, but this will be no good without a way to cure themselves, so spawn a medic in popular towns or hubs. They will provide medicine to cure the illnesses.

If you want to increase the chance for players to get sick, spawn unseenillness, they are hidden mobs that when in contact with players will at random infect them!

Once infected, the heart will appear, this will represent the level of the virus, once a player reaches level 100 on a stage, the illness progresses and does more harm to the player, there are three stages to illnesses, each stage changes the heart beat, stage one is red, two is yellow and three is white!

Each stage also gets faster, so it might take a few days to get through stage one, it will only take 2/3 of that time for stage 2 and 2/3 of that for stage 3

Also the heart will react to the players hits, if the player is getting closer to death, the heart beats faster!
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*Fixes Potential Crash on gump move
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Use the 17.5 kb
 

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I've done some refactoring this morning and found a few bugs, thought I'd upload the most recent version for you to test!
 

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Latest Copy, everything done except for Contagious and the Vampire/Werewolf special Illnesses!
 

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Added Contagious and more code refactoring, just Vampire/werewolf to finish!
 

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Last update for today, many things fixed and added since last post, Vampire/Werewolf still not included, still polishing main system before adding!
 

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Big update : Just a reminder, this is for testing, do not run on production shard until official release!

Added Vampire/Werewolf(Lycanthopia)
 

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Update includes more Vamp/Were support + code refactoring!
 

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Last update for today!

+Fleshed out the skills for Vamp/Were
+Code refactoring/Value Adjustments
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+Added one more thing : Thump Thump .......................................................................Thump Thump...........................
 

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Today's Update includes bug fixes, additional support for the special virus's and polished the animations for standard illness's!
 

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Last update for today, Added weakness's for Vampire/werewolf

Vampire needs to stay out of light, either by being inside or covering up enough to qualify good protection.

Werewolf gets damaged by silver coins being within a short distance of them, only coins atm, will expand on silver items that will be harmful just by being presence.
 

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*Fixed a few bugs that could cause crashes on new Vampire/Werewolf Items
 

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+Bug Fixes
+Polishing
+Refactoring
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**The System is now Stable - Best time to test and get feedback in, I'll be releasing soon!
 

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+Added viral resistance + white cell
+Polishing
*Bug fix for Bad Cure
 

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*More polishing
*Refactored System Core
*Fixed a few bugs with Vampire Stages and GM Progression
*Added Silver Slayer to Items that hurt werewolves and Garlic now hurts Vampires!
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*Bugs Fixes
*Added more animations
*Waxed and Polished
*Added a check for rats in range to increase chances of getting sick!
 

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*Value corrections
*Bug fixes
*Code refactoring
+More animations
+Garlic and Silver now are checked for in packs, no hiding from the things that hurt you! (Vampire/Werewolf)
+Debug for GM's in game is now being worked on, double click virus to turn on/off!
+Enjoy
 

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Just saw this thread and this looks pretty cool. I've enjoyed watching you keep getting better and you share some great stuff. It's really appreciated!
 
Can anyone help??

_E_I_G_E_N_E_/Test/SicknessSys/SicknessSys/Illnesses/Cold.cs:
CS1043: Line 5: { oder ; erwartet.
CS1043: Line 6: { oder ; erwartet.
CS1043: Line 7: { oder ; erwartet.
CS1043: Line 8: { oder ; erwartet.
CS1043: Line 9: { oder ; erwartet.
+ _E_I_G_E_N_E_/Test/SicknessSys/SicknessSys/Illnesses/Flu.cs:
CS1043: Line 5: { oder ; erwartet.
CS1043: Line 6: { oder ; erwartet.
CS1043: Line 7: { oder ; erwartet.
CS1043: Line 8: { oder ; erwartet.
CS1043: Line 9: { oder ; erwartet.
+ _E_I_G_E_N_E_/Test/SicknessSys/SicknessSys/Illnesses/Lycanthropia.cs:
CS1043: Line 11: { oder ; erwartet.
CS1043: Line 12: { oder ; erwartet.
CS1043: Line 13: { oder ; erwartet.
CS1043: Line 14: { oder ; erwartet.
CS1043: Line 15: { oder ; erwartet.
+ _E_I_G_E_N_E_/Test/SicknessSys/SicknessSys/Illnesses/Vampirism.cs:
CS1043: Line 9: { oder ; erwartet.
CS1043: Line 10: { oder ; erwartet.
CS1043: Line 11: { oder ; erwartet.
CS1043: Line 12: { oder ; erwartet.
CS1043: Line 13: { oder ; erwartet.
+ _E_I_G_E_N_E_/Test/SicknessSys/SicknessSys/Illnesses/Virus.cs:
CS1043: Line 5: { oder ; erwartet.
CS1043: Line 6: { oder ; erwartet.
CS1043: Line 7: { oder ; erwartet.
CS1043: Line 8: { oder ; erwartet.
CS1043: Line 9: { oder ; erwartet.
+ _E_I_G_E_N_E_/Test/SicknessSys/SicknessSys/Items/Lycanthropia/WereClaws.cs:
CS1002: Line 11: ; erwartet.
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
 
That doesn't look like my code, I will be working on this system again once I finish up with the Box I'm currently rewriting!
 
That doesn't look like my code, I will be working on this system again once I finish up with the Box I'm currently rewriting!
Funny, I just asked you what you were working on too and then saw this thread Lol
Nice! Did you improve on the Vamp system, or create something totally new?

When can we "get down with the sickness"? ;)
 
Funny, I just asked you what you were working on too and then saw this thread Lol
Nice! Did you improve on the Vamp system, or create something totally new?

When can we "get down with the sickness"? ;)
Currently working on Black Box, Then I'll turn my attention to these systems, they all need updating or fixing! Just glad to be back, and as soon as I can I am down with the sickness!
 

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