Hello again.
I found another bugs in Siege Perilous mode. Ofc I have already submitted it in the bugs section
Bug # 1
OSI rule:
Characters that hue red will not be attacked by guards when they venture into town.
Healing a red character is a criminal offence, but will not get you guard whacked.
Source:
http://www.uoguide.com/Siege_Perilous
The fact that this rule still applies in this shape was also confirmed yesterday in the Stratics Siege forum.
Current ServUO:
Reds are not be attacked by guards when they venture into town but healing or any other support spell used to support the PK = guard whack.
Bug #2
Siege P. rules (UOGuide and OSI Broadword) :
*Stealing – there are no skill or time requirements to join the Thieves Guild
Source -
https://uo.com/wiki/ultima-online-wiki/gameplay/siege-perilous/
*Although you must still be in the Thieves Guild to steal from players, you will not be removed from the guild for collecting a murder count, nor are there any skill or time requirements to meet before joining.
Source -
http://www.uoguide.com/Siege_Perilous
Current ServUO:
Although Siege rules are enabled, you still have to wait for the required time and have the required level of ability to join the Thieves Guild (as is the case with regular servers).
Enabling these rules on Siege server was confirmed today in the Stratics forum.
Bug #3 (probably)
Please forgive me if I'm wrong but according to Siege OSI rules:
- All tools, including fishing poles, herding crooks, scissors and axes used for lumberjacking have a number of ‘uses’ before they wear out and are destroyed.
Source:
https://uo.com/wiki/ultima-online-wiki/gameplay/siege-perilous/
I noticed, however, that the decrease in the number of "uses remaining" points occurs only when the use of the tool ends with the acquisition of raw materials. Using a tool during which no raw material has been harvested does not reduce the number of "uses remaining".
I checked it on a few tools and weapons, which allow for the acquisition of raw materials - such as axe, fishing pole.