[Hue, CommandProperty(AccessLevel.GameMaster)]
public virtual int Hue
{
get { return m_Hue; }
set
{
if (m_Hue != value)
{
m_Hue = value;
ReleaseWorldPackets();
Delta(ItemDelta.Update);
}
}
}
We use essential cookies to make this site work, and optional cookies to enhance your experience.