Crome969
Member
Hello Community!
Today i were looking for a way how to resolve a few things. Before i went here to ask my questions i already used google in context of Runuo in order to find a solution.
The last days i were writing my own Bodsystem wich works good so far and allows our players to gather Runics for Tinkering \Masonry and the other official Runics(even thought, masonry is on EA as well...)
Now i occured following issues :
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- If the respective Crafter owns Arms Lore the Boost by Valorite Runic goes like dynamite. One of the TestItems had following properties :
8 LMC, 20 LRC , 9 Manainc, 2 Manaregen, 14 Reflect , 8 Stamina, Resist Phys 9, Resist Fire 17, Resist Cold 5, Resist Poison 33, Tesist Energy 5.
I´m looking for a way to tweak the bonus of arms lore corrosponding to runic craft. This also happens on any other Armor in our Runic-System
- Tinker runics
As they are written now due the normal Craftsystem weapons like Cleaver and Hatchets works properly. Once a User want to craft Jewelry ( Rings\Earrings) there are no propertys affected. I´m looking for a way to change this
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I´m not sure if my problems are easy to solve or require some deeper changes. I were analysing some code around the craftsystem + resourceinfo so far but didnt found a solution yet to interact.
Any Ideas?
--- Crome
Today i were looking for a way how to resolve a few things. Before i went here to ask my questions i already used google in context of Runuo in order to find a solution.
The last days i were writing my own Bodsystem wich works good so far and allows our players to gather Runics for Tinkering \Masonry and the other official Runics(even thought, masonry is on EA as well...)
Now i occured following issues :
--------------------------------------------------------------------------------------------------------------------------
- If the respective Crafter owns Arms Lore the Boost by Valorite Runic goes like dynamite. One of the TestItems had following properties :
8 LMC, 20 LRC , 9 Manainc, 2 Manaregen, 14 Reflect , 8 Stamina, Resist Phys 9, Resist Fire 17, Resist Cold 5, Resist Poison 33, Tesist Energy 5.
I´m looking for a way to tweak the bonus of arms lore corrosponding to runic craft. This also happens on any other Armor in our Runic-System
- Tinker runics
As they are written now due the normal Craftsystem weapons like Cleaver and Hatchets works properly. Once a User want to craft Jewelry ( Rings\Earrings) there are no propertys affected. I´m looking for a way to change this
--------------------------------------------------------------------------------------------------------------------------
I´m not sure if my problems are easy to solve or require some deeper changes. I were analysing some code around the craftsystem + resourceinfo so far but didnt found a solution yet to interact.
Any Ideas?
--- Crome