lordzues40
Member
I have an idea for a crafting resource but don't have the tech experience to put it together.
soul Crystals!
here you have a crystal that has a property of lets call it "Soul Points of 50000 when full" and you use the crystal to target a mob before you attack it so can not have any damage done to it. (could have it send a success message "you have successfully soul trapped the creature." and a fail message of "Your Spell was not effective") that would set the (5%) of the mobs Mana, Hits, Intel, or what ever skill or stat to be used as "Soul Points" once full then can be used for crafting or spell crafting, enchanting or what ever.
The Mob or Basecreature.
for added visual in base creature (least this is where i believe it would have to go) have a mod that when the creature dies and checks to see if a Soul Crystal has been used. then shoots a fireball or other animation at the player hued a purple color. to simulate the soul leaving the creature and being absorbed by the crystal in the players pack.
soul Crystals!
here you have a crystal that has a property of lets call it "Soul Points of 50000 when full" and you use the crystal to target a mob before you attack it so can not have any damage done to it. (could have it send a success message "you have successfully soul trapped the creature." and a fail message of "Your Spell was not effective") that would set the (5%) of the mobs Mana, Hits, Intel, or what ever skill or stat to be used as "Soul Points" once full then can be used for crafting or spell crafting, enchanting or what ever.
The Mob or Basecreature.
for added visual in base creature (least this is where i believe it would have to go) have a mod that when the creature dies and checks to see if a Soul Crystal has been used. then shoots a fireball or other animation at the player hued a purple color. to simulate the soul leaving the creature and being absorbed by the crystal in the players pack.