Hi,

Everywhere I go the spawns are going out of control. I don't know what to do about it. If I do create world again will that erase my custom spawners and my custom reward vendors?

upload_2017-9-1_5-58-29.png
 
I don't know man, I've never seen this happen. If this was an issue, you wouldn't be the only one. I'm moving this to script support as it seems to be an isolated issue. My first thought is that you have an issue with your server reading your tile files. That's why I asked what the spawner count was.
 
I'm logging in with the unencrypted Times of Legend client. I don't know what you mean by spawner counts though . I did a create world, and it didn't fix the problem, I did a recreate world and they were still there, and I did a destroy world and they are still there. I don't know what to do. The only thing I noticed was when I go to an instance of the problem, like the front of Luna with healers, once I remove all the extras by hand there are xml spawners there. If I remove all the creatures/npcs and delete the xml spawner they don't come back. But this is happening all over all my maps and its too much to tackle for everyone by hand.
 
I found these commands in the xmlspawner- but maybe some one who knows more about xml would know exactly what the commands would do.- this might need to be done on every map with the spawner problem.
[XmlSpawnerwipeAll
[XmlSpawnerRespawn
 
Hi,

Everywhere I go the spawns are going out of control. I don't know what to do about it. If I do create world again will that erase my custom spawners and my custom reward vendors?

I found these commands in the xmlspawner- but maybe some one who knows more about xml would know exactly what the commands would do.- this might need to be done on every map with the spawner problem.
[XmlSpawnerwipeAll
[XmlSpawnerRespawn

you can do [XmlSpawnerWipe Trammel to only delete them in trammel, or [XmlSpawnerwipeAll to delete on all maps
[XmlSpawnerRespawn <map> or [XmlSpawnerRespawn does what it sounds like


@TwilightRaven i think the best solution is to save your custom spawners, delete all spawners then reload everything.
It seems like you have double+ spawners somehow

- use [xmlfind
- select/deselect which maps to search if you need to
- keep "type" selected and set to xmlspawner
- select "entry" and type the name of the item/mobile on the spawner you want to find and save

upload_2017-9-3_14-3-1.png

- Next check the box next to each spawner you want to save and type the name of the file below
- Then hit the button to the left of "save to file"

upload_2017-9-3_14-5-4.png
 
[xmlspawnerwipeall Didn't do anything. The extra spawns are still there.

It didn't delete any all spawns:
 
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shot in the dark happened to Me once I delete something it reappears couple of questions ,, 1 how many shards do you have
2 ) if more than 1 are the file paths pointed to different paths ??? (cross reading happens on rare occasions)
3) is this a new download ??? not a sent copy somebody screwed with
4) have You checked spawner files to see if its got duplicate and triple spawners entrys listed for same thing ??
5) do a step by step of Zeros post above and recheck
6) at respawn click it once and go check if shard stalls while ,loading and You click it again it will double again
7) check Your unloadmap cs it has commands to unload each facet (use with caution)


hope this helps
 
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1) Just 1 Shard
2) n/a
3) This is my own shard, built bottom up
4) How do I check the spawner files?
5) Did Zeros steps, comes up 0 spawns
6) Not sure what you mean here
7) what does unloading a facet do? Why use with caution?

Thanks Neshoba. :)

(edit)
unloadtrammel didn't do anything
 
Just a thought find a spawner and move it-just to see if there is another spawner under it.
 

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