using System;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Misc;
using Server.Spells;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName("an orcish corpse")]
public class OrcGeneral : BaseCreature
{
[Constructable]
public OrcGeneral()
: base(AIType.AI_OrcScout, FightMode.Closest, 10, 7, 0.2, 0.4)
{
Name = "an orc general";
this.Body = 0xB5;
this.Hue = 2221;
this.BaseSoundID = 0x45A;
this.SetStr(986, 1185);
this.SetDex(177, 255);
this.SetInt(151, 250);
this.SetHits(592, 711);
this.SetDamage(22, 29);
this.SetDamageType(ResistanceType.Physical, 50);
this.SetDamageType(ResistanceType.Fire, 25);
this.SetDamageType(ResistanceType.Energy, 25);
this.SetResistance(ResistanceType.Physical, 65, 80);
this.SetResistance(ResistanceType.Fire, 60, 80);
this.SetResistance(ResistanceType.Cold, 50, 60);
this.SetResistance(ResistanceType.Poison, 100);
this.SetResistance(ResistanceType.Energy, 40, 50);
this.SetSkill(SkillName.Anatomy, 25.1, 50.0);
this.SetSkill(SkillName.EvalInt, 90.1, 100.0);
this.SetSkill(SkillName.Magery, 95.5, 100.0);
this.SetSkill(SkillName.Meditation, 25.1, 50.0);
this.SetSkill(SkillName.MagicResist, 100.5, 150.0);
this.SetSkill(SkillName.Tactics, 90.1, 100.0);
this.SetSkill(SkillName.Wrestling, 90.1, 100.0);
this.Fame = 24000;
this.Karma = -24000;
this.VirtualArmor = 90;
PackItem(new Apple(Utility.RandomMinMax(3, 5)));
PackItem(new Arrow(Utility.RandomMinMax(60, 70)));
PackItem(new Bandage(Utility.RandomMinMax(1, 15)));
}
public OrcGeneral(Serial serial)
: base(serial)
{ }
public override InhumanSpeech SpeechType { get { return InhumanSpeech.Orc; } }
public override OppositionGroup OppositionGroup { get { return OppositionGroup.SavagesAndOrcs; } }
public override bool CanHeal { get { return true; } }
public override bool CanRummageCorpses { get { return true; } }
public override int Meat { get { return 1; } }
public override int TreasureMapLevel
{
get
{
return 5;
}
}
public override void GenerateLoot()
{
this.AddLoot(LootPack.FilthyRich, 2);
this.AddLoot(LootPack.Rich);
}
public override void OnDeath(Container c)
{
base.OnDeath(c);
if (Utility.RandomDouble() < 0.15)
c.DropItem( new SpikeHead(Combatant.Name) );
if (Utility.RandomDouble() < 0.25)
c.DropItem(new MaulOfOrigin());
}
public override bool IsEnemy(Mobile m)
{
if (m.Player && m.FindItemOnLayer(Layer.Helm) is OrcishKinMask)
{
return false;
}
return base.IsEnemy(m);
}
public override void AggressiveAction(Mobile aggressor, bool criminal)
{
base.AggressiveAction(aggressor, criminal);
Item item = aggressor.FindItemOnLayer(Layer.Helm);
if (item is OrcishKinMask)
{
AOS.Damage(aggressor, 50, 0, 100, 0, 0, 0);
item.Delete();
aggressor.FixedParticles(0x36BD, 20, 10, 5044, EffectLayer.Head);
aggressor.PlaySound(0x307);
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
private Mobile FindTarget()
{
foreach (Mobile m in GetMobilesInRange(10))
{
if (m.Player && m.Hidden && m.IsPlayer())
{
return m;
}
}
return null;
}
private void TryToDetectHidden()
{
Mobile m = FindTarget();
if (m != null)
{
if (Core.TickCount >= NextSkillTime && UseSkill(SkillName.DetectHidden))
{
Target targ = Target;
if (targ != null)
{
targ.Invoke(this, this);
}
Effects.PlaySound(Location, Map, 0x340);
}
}
}
}
}