So, I'm curious about something with you guys that run shards. I'm constantly seeing postings about staff positions and they all have rules about Staff not receiving any benefit. Usually something like, staff can be players but they cant give themselves stuff etc. Yet they are looking for volunteers staff. So what is the incentive to staff on a shard?
I'm curious to hear from some owners as well as potential staff members on their opinion of this. What is the harm with staff receiving things like resources for their time spent running the shard? I'm not talking about getting super weapons or stuff that players can't get. I'm talking about paying staff members in resources, regs, skill points, whatever.
My view is that staff is spending their time helping players instead of playing and earning gold, gaining skill, or mining ingots, or farming regs. My thought is that rewarding staff with such things keeps them more willing to spend time helping the shard instead of playing. It also lets them use their player accounts to help shards with low population (hunting parties, vendors, etc).
The reason I'm bringing this up is I have been thinking about creating a staff reward system that would allow them to "buy" resources with some type of staff currency. I'm also curious if this would help shards get more staff, as I see very little incentive to staff instead of spend your time playing. Maybe this is why a lot of the staff on shards end up causing problems or violating rules. Basically, you have to ask yourself if they are getting nothing for staffing, why are they doing it?
Appreciate thoughts and discussion on this.
I'm curious to hear from some owners as well as potential staff members on their opinion of this. What is the harm with staff receiving things like resources for their time spent running the shard? I'm not talking about getting super weapons or stuff that players can't get. I'm talking about paying staff members in resources, regs, skill points, whatever.
My view is that staff is spending their time helping players instead of playing and earning gold, gaining skill, or mining ingots, or farming regs. My thought is that rewarding staff with such things keeps them more willing to spend time helping the shard instead of playing. It also lets them use their player accounts to help shards with low population (hunting parties, vendors, etc).
The reason I'm bringing this up is I have been thinking about creating a staff reward system that would allow them to "buy" resources with some type of staff currency. I'm also curious if this would help shards get more staff, as I see very little incentive to staff instead of spend your time playing. Maybe this is why a lot of the staff on shards end up causing problems or violating rules. Basically, you have to ask yourself if they are getting nothing for staffing, why are they doing it?
Appreciate thoughts and discussion on this.