Phylor

Member
I've tested this on a staff character and a player character - pretty much everything shows 0 for LRC/SDI/LMC/DI/FC/FCR/HCI/DCI. Resists, Luck, Gold, Weight, followers, and stats work just fine.

I've tried removing every piece of armor and re-adding it to force the packet to update, but everything still shows as 0 - adding/removing gold updates the gold in the status gump just fine. The expansion is set to ML but I didn't think that would cause this issue.

Anyone have any clue what's going on with this?
 

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Actually, after changing the expansion - it being set to ML is exactly what is causing the issue. Could someone point me in the right direction for enabling this for ML era?
[doublepost=1494432069][/doublepost]Well... now I just feel silly. I fixed it.

In case anyone else wants to enable this for ML era:


server/network/packets.cs
Line 3671

Code:
//OLD CODE
/*
else if (Core.ML && ns != null && ns.SupportsExpansion(Expansion.ML))
   type = 5;
   EnsureCapacity(91);
*/
//NEW CODE
	else if (Core.ML && ns != null && ns.ExtendedStatus)
            {       
		type = 6;
		EnsureCapacity(121);
 
Actually, after changing the expansion - it being set to ML is exactly what is causing the issue. Could someone point me in the right direction for enabling this for ML era?
[doublepost=1494432069][/doublepost]Well... now I just feel silly. I fixed it.

In case anyone else wants to enable this for ML era:


server/network/packets.cs
Line 3671

Code:
//OLD CODE
/*
else if (Core.ML && ns != null && ns.SupportsExpansion(Expansion.ML))
   type = 5;
   EnsureCapacity(91);
*/
//NEW CODE
	else if (Core.ML && ns != null && ns.ExtendedStatus)
            {     
		type = 6;
		EnsureCapacity(121);
Thank you for this!
[doublepost=1495943069][/doublepost]Actually, nevermind... Implemented and still no love... Hrm...
 
Last edited:

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