RoninGT
Member
One of the biggest problems I ran into with the old ATS was balance.
I am currently writing a global caps for all pet stats that will be shared across all the new systems, Leveling, breeding, bio, etc.
Any suggestions on what those caps should be?
Ronin[DOUBLEPOST=1379736758,1379736400][/DOUBLEPOST]
Disreguard the min max damages they are not set yet but this is what i have so far.
I am currently writing a global caps for all pet stats that will be shared across all the new systems, Leveling, breeding, bio, etc.
Any suggestions on what those caps should be?
Ronin[DOUBLEPOST=1379736758,1379736400][/DOUBLEPOST]
Code:
public class GlobalCaps
{
public static readonly int STR_GlobalCap = 900;
public static readonly int DEX_GlobalCap = 200;
public static readonly int INT_GlobalCap = 150;
public static readonly int HITS_GlobalCap = 1800;
public static readonly int STAM_GlobalCap = 400;
public static readonly int MANA_GlobalCap = 300;
public static readonly int PhyResist_GlobalCap = 70;
public static readonly int ColResist_GlobalCap = 70;
public static readonly int FirResist_GlobalCap = 70;
public static readonly int PoiResist_GlobalCap = 70;
public static readonly int EnrResist_GlobalCap = 70;
public static readonly int MinDamage_GlobalCap = 1;
public static readonly int MaxDamage_GlobalCap = 2;
}
Disreguard the min max damages they are not set yet but this is what i have so far.