NOTE: I have been struggeling to post something like this for a while now, so I thought it might be worth the try...
Greetings, fellow swashbucklers and bilge rats, this be somethin' to look out for!
It is now almost a year ago that the idea to take the engine of Ultima Online and transfer it from the fictional high fantasy setting it represents into an Age of Sail-like caribbean setting. I imagined buzzing coastal cities, swordfights in the dark alleys of tortuga, tavern brawls, brothels, smuggling... In short: everything a good pirate story shouldn't lack.
It was around the beginning of this year when I merged my ideas into a first concept and started building. At this point of time it was a mere throwing together of the OSI-tiles to see if it was possible to create a fitting athomsphere. In March I decided to wipe everything in order to create a suitable map. As an inspiration I used the actual shape of the caribbean islands. With this rough mapping being done, the actual part of work began: world building and design. And that is where you come into play.
tl;dr: PIRATES!
I am looking for someone that can help me out with:
RegARRRds,
Klabauter
Greetings, fellow swashbucklers and bilge rats, this be somethin' to look out for!
It is now almost a year ago that the idea to take the engine of Ultima Online and transfer it from the fictional high fantasy setting it represents into an Age of Sail-like caribbean setting. I imagined buzzing coastal cities, swordfights in the dark alleys of tortuga, tavern brawls, brothels, smuggling... In short: everything a good pirate story shouldn't lack.
It was around the beginning of this year when I merged my ideas into a first concept and started building. At this point of time it was a mere throwing together of the OSI-tiles to see if it was possible to create a fitting athomsphere. In March I decided to wipe everything in order to create a suitable map. As an inspiration I used the actual shape of the caribbean islands. With this rough mapping being done, the actual part of work began: world building and design. And that is where you come into play.
tl;dr: PIRATES!
I am looking for someone that can help me out with:
- world construction/decoration (tool of choice: CED+)
- forging a unique look for the setting
- creating arts
- already completed rough mapping: so no pixel-by-pixel drawing
- dedication: I will be on leave from college for more than a year, so I can invest quite some time
- friendly athomsphere: I still see UO as a hobby, so I won't go crazy about deadlines or anything like that.
RegARRRds,
Klabauter