So, this is more of a General discussion than a laundry list of what is different, what needs to be fixed, etc.
I was testing something on EA's server, and I thought "wow, this is dumb. I am glad ServUO doesn't do this!"
So, the questions is, do you think a difference like this should be discussed? If it's known verifiable behavior on EA's servers, should it just be adopted regardless of how stupid it is? Are there degrees of stupidity that we will find acceptable.
Here are some examples of things I have found on EA:
If you start a Newbie quest, you are NOT allowed to buy Skill from ANY vendor unless you complete or resign from the quest first. I found this hilarious and stupid. In order to train Inscription, I started the quest, then tried to buy some skill. NOPE, have to resign first, then start. OK. Next I figured I better get some Magery so I can work on those scrolls. So, I go to buy some Magery from the Mage Quest guy. NOPE. have to resign the Inscription quest, then go to the Magery guy and buy that skill, THEN I can go back and start the Inscription quest for the third time. ("Thank God we don't do that on ServUO," I thought to myself.)
All of the Newbie quest starters allow you to buy 400 Skill points of the quest skill, EXCEPT Inscription, which only lets you buy 333. (Huh?)
These are obviously just 2 really small examples. It's not so much a matter of wanting things to be different because I think they missed something - like it's a bug in their software, although that may be the case, but that I am wondering if we should be striving to emulate something so exactly that we incorporate their problems along with their strengths. Do we want to be an "OSI-Clone" with all their faults? Or do we want to be "better than the original?"
Thoughts?
I was testing something on EA's server, and I thought "wow, this is dumb. I am glad ServUO doesn't do this!"
So, the questions is, do you think a difference like this should be discussed? If it's known verifiable behavior on EA's servers, should it just be adopted regardless of how stupid it is? Are there degrees of stupidity that we will find acceptable.
Here are some examples of things I have found on EA:
If you start a Newbie quest, you are NOT allowed to buy Skill from ANY vendor unless you complete or resign from the quest first. I found this hilarious and stupid. In order to train Inscription, I started the quest, then tried to buy some skill. NOPE, have to resign first, then start. OK. Next I figured I better get some Magery so I can work on those scrolls. So, I go to buy some Magery from the Mage Quest guy. NOPE. have to resign the Inscription quest, then go to the Magery guy and buy that skill, THEN I can go back and start the Inscription quest for the third time. ("Thank God we don't do that on ServUO," I thought to myself.)
All of the Newbie quest starters allow you to buy 400 Skill points of the quest skill, EXCEPT Inscription, which only lets you buy 333. (Huh?)
These are obviously just 2 really small examples. It's not so much a matter of wanting things to be different because I think they missed something - like it's a bug in their software, although that may be the case, but that I am wondering if we should be striving to emulate something so exactly that we incorporate their problems along with their strengths. Do we want to be an "OSI-Clone" with all their faults? Or do we want to be "better than the original?"
Thoughts?