Macil
Initiate
So, I'm not entirely sure where to throw this post. It is a script pertaining a system someone on the RunUO forums released, but obviously I'm using ServUO and not RunUO. So I'm putting it here because I figured that's what everyone over there might say if I posted it there - either way...
I'm trying to use the TillermanGump system to get my Galleons to navigate (in addition to the mouse movement which I already have, because with the gump it helps steer ships much quicker in tight places in my opinion).
Originally I had a lot more errors but these are the last few I can't seem to knock out - I'm pretty sure it's something fairly simple but I can't seem to knock it out.
TillerMan.cs:
I'm trying to use the TillermanGump system to get my Galleons to navigate (in addition to the mouse movement which I already have, because with the gump it helps steer ships much quicker in tight places in my opinion).
Originally I had a lot more errors but these are the last few I can't seem to knock out - I'm pretty sure it's something fairly simple but I can't seem to knock it out.
Code:
Errors:
+ Custom Systems/NewBoats/Boats/TillerMan.cs:
CS0103: Line 39: The name 'm_Boat' does not exist in the current context
CS0103: Line 41: The name 'm_Boat' does not exist in the current context
CS0103: Line 43: The name 'm_Boat' does not exist in the current context
CS0103: Line 45: The name 'm_Boat' does not exist in the current context
CS0103: Line 49: The name 'm_Boat' does not exist in the current context
Scripts: One or more scripts failed to compile or no script files were found.
- Press return to exit, or R to try again.
TillerMan.cs:
Code:
using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Movement;
using Server.Network;
using Server.Multis;
using Server.Gumps;
namespace Server.Items
{
public class NewTillerMan : BaseShipItem, IFacingChange
{
public NewTillerMan(NewBaseBoat boat, Point3D initOffset)
: base(boat, 0x3E4E, initOffset)
{
}
public NewTillerMan(Serial serial)
: base(serial)
{
}
public void Say(int number)
{
if(!Transport.IsDriven)
PublicOverheadMessage(MessageType.Regular, 0x3B2, number);
}
public void Say(int number, string args)
{
if (!Transport.IsDriven)
PublicOverheadMessage(MessageType.Regular, 0x3B2, number, args);
}
public override void OnDoubleClick(Mobile from)
{
if ( m_Boat != null )
{
if( m_Boat.Owner == from || from.AccessLevel >= AccessLevel.Administrator )
{
if( m_Boat.Contains( from ) )
{
from.SendGump( new TillerManGump( from, m_Boat, false ) ); //m_Boat.BeginRename( from );
}
else
{
m_Boat.BeginDryDock( from );
}
}
else from.SendLocalizedMessage( 501023 ); // You must be the owner to use this item
}
}
public void SetFacing(Direction oldFacing, Direction newFacing)
{
switch (newFacing)
{
case Direction.South: SetItemIDOnSmooth(0x3E4B); break;
case Direction.North: SetItemIDOnSmooth(0x3E4E); break;
case Direction.West: SetItemIDOnSmooth(0x3E50); break;
case Direction.East: SetItemIDOnSmooth(0x3E55); break;
}
if (oldFacing == Server.Direction.North)
{
SetLocationOnSmooth(new Point3D(X - 1, Y, Z));
}
else if (newFacing == Server.Direction.North)
{
switch (oldFacing)
{
case Server.Direction.South: SetLocationOnSmooth(new Point3D(X - 1, Y, Z)); break;
case Server.Direction.East: SetLocationOnSmooth(new Point3D(X, Y + 1, Z)); break;
case Server.Direction.West: SetLocationOnSmooth(new Point3D(X, Y - 1, Z)); break;
}
}
}
#region Serialization
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);//version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
#endregion
}
}