James
Member
I am unsure how to configure the data-path been a long time since I had to do it in the file and not on initial load with some of the other servers I been using.
here is my code
The line I changed was
private static readonly string CustomPath = @"C:\Program Files (x86)\Electronic Arts\Ultima Online Worlds";
here is my code
Code:
using System;
using System.IO;
using Microsoft.Win32;
namespace Server.Misc
{
public class DataPath
{
/* If you have not installed Ultima Online,
* or wish the server to use a separate set of datafiles,
* change the 'CustomPath' value.
* Example:
* private static string CustomPath = @"C:\Program Files\Ultima Online";
*/
private static readonly string CustomPath = @"C:\Program Files (x86)\Electronic Arts\Ultima Online Worlds";
/* The following is a list of files which a required for proper execution:
*
* Multi.idx
* Multi.mul
* VerData.mul
* TileData.mul
* Map*.mul or Map*LegacyMUL.uop
* StaIdx*.mul
* Statics*.mul
* MapDif*.mul
* MapDifL*.mul
* StaDif*.mul
* StaDifL*.mul
* StaDifI*.mul
*/
public static void Configure()
{
string pathUO = GetPath(@"Origin Worlds Online\Ultima Online\1.0", "ExePath");
string pathTD = GetPath(@"Origin Worlds Online\Ultima Online Third Dawn\1.0", "ExePath"); //These refer to 2D & 3D, not the Third Dawn expansion
string pathKR = GetPath(@"Origin Worlds Online\Ultima Online\KR Legacy Beta", "ExePath"); //After KR, This is the new registry key for the 2D client
string pathSA = GetPath(@"Electronic Arts\EA Games\Ultima Online Stygian Abyss Classic", "InstallDir");
string pathHS = GetPath(@"Electronic Arts\EA Games\Ultima Online Classic", "InstallDir");
if (CustomPath != null)
Core.DataDirectories.Add(CustomPath);
if (pathUO != null)
Core.DataDirectories.Add(pathUO);
if (pathTD != null)
Core.DataDirectories.Add(pathTD);
if (pathKR != null)
Core.DataDirectories.Add(pathKR);
if (pathSA != null)
Core.DataDirectories.Add(pathSA);
if (pathHS != null)
Core.DataDirectories.Add(pathHS);
if (Core.DataDirectories.Count == 0 && !Core.Service)
{
Console.WriteLine("Enter the Ultima Online directory:");
Console.Write("> ");
Core.DataDirectories.Add(Console.ReadLine());
}
}
private static string GetPath(string subName, string keyName)
{
try
{
string keyString;
if (Core.Is64Bit)
keyString = @"SOFTWARE\Wow6432Node\{0}";
else
keyString = @"SOFTWARE\{0}";
using (RegistryKey key = Registry.LocalMachine.OpenSubKey(String.Format(keyString, subName)))
{
if (key == null)
return null;
string v = key.GetValue(keyName) as string;
if (String.IsNullOrEmpty(v))
return null;
if (keyName == "InstallDir")
v = v + @"\";
v = Path.GetDirectoryName(v);
if (String.IsNullOrEmpty(v))
return null;
return v;
}
}
catch
{
return null;
}
}
}
}
The line I changed was
private static readonly string CustomPath = @"C:\Program Files (x86)\Electronic Arts\Ultima Online Worlds";