Carlos_ar
Member
- ServUO Version
- Publish 57
- Ultima Expansion
- Endless Journey
My wife saw the possibility of Bees on our little server and she demanded we add it. I'll admit it does look really cool.
Problem is I'm stuck on 2 errors
C:\Users\rodri\Desktop\ServUO\ServUO-master\Scripts\Customs\BotanistVendor\Apiculture\BeeHiveHelper.cs(167,6): error CS0246: The type or namespace name 'Tile' could not be found (are you missing a using directive or an assembly reference?) [C:\Users\rodri\Desktop\ServUO\ServUO-master\Scripts\Scripts.csproj]
C:\Users\rodri\Desktop\ServUO\ServUO-master\Scripts\Customs\BotanistVendor\Apiculture\BeeHiveHelper.cs(167,21): error CS0029: Cannot implicitly convert type 'Server.StaticTile[]' to 'Tile[]' [C:\Users\rodri\Desktop\ServUO\ServUO-master\Scripts\Scripts.csproj
12 Warning(s)
2 Error(s)
I did search the files for anywhere that Tile[] shows up to see if I could puzzle it out but I didn't have any luck.
Thanks in advance!
~C~
HMMM....
So I found a similar code in AmmoInfo.cs
StaticTile[] tiles = map.Tiles.GetStaticTiles(p.X, p.Y, true);
So I changed Line 168 of BeehiveHelper.cs from
Tile[] tiles = map.Tiles.GetStaticTiles( vx, vy, true );
to
StaticTile[] tiles = map.Tiles.GetStaticTiles( vx, vy, true );
and it compiled... but is it still going to work as intended?
Problem is I'm stuck on 2 errors
C:\Users\rodri\Desktop\ServUO\ServUO-master\Scripts\Customs\BotanistVendor\Apiculture\BeeHiveHelper.cs(167,6): error CS0246: The type or namespace name 'Tile' could not be found (are you missing a using directive or an assembly reference?) [C:\Users\rodri\Desktop\ServUO\ServUO-master\Scripts\Scripts.csproj]
C:\Users\rodri\Desktop\ServUO\ServUO-master\Scripts\Customs\BotanistVendor\Apiculture\BeeHiveHelper.cs(167,21): error CS0029: Cannot implicitly convert type 'Server.StaticTile[]' to 'Tile[]' [C:\Users\rodri\Desktop\ServUO\ServUO-master\Scripts\Scripts.csproj
12 Warning(s)
2 Error(s)
using System;
using Server;
using Server.Items;
using Server.Gumps;
using Server.Network;
using Server.Multis;
using Server.Targeting;
using Server.ContextMenus;
using System.Collections;
using System.Collections.Generic;
using Server.Accounting;
using Server.Guilds;
using Server.Gumps;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
using Server.Regions;
using Server.Engines.Auction;
namespace Server.Engines.Apiculture
{
public enum HiveHealth
{
Dying,
Sickly,
Healthy,
Thriving
}
public enum HiveStatus
{
Empty = 0,
Colonizing = 1,
Brooding = 3,
Producing = 5,
Stage1 = 1,
Stage2 = 2,
Stage3 = 3,
Stage4 = 4,
Stage5 = 5
}
public enum ResourceStatus
{
None = 0, //red X
VeryLow = 1, //red -
Low = 2, //yellow -
Normal = 3, //nothing
High = 4, //green +
VeryHigh = 5, //yellow +
TooHigh = 6 //red +
}
public enum HiveGrowthIndicator
{
None = 0,
LowResources,
NotHealthy,
Grown,
PopulationUp,
PopulationDown
}
public class BeeHiveHelper
{
public static readonly TimeSpan CheckDelay = TimeSpan.FromHours( 24.0 );
//public static readonly TimeSpan CheckDelay = TimeSpan.FromSeconds( 1.0 ); //for testing
public static void Configure()
{
EventSink.WorldSave += new WorldSaveEventHandler( EventSink_WorldSave );
}
private static void EventSink_WorldSave( WorldSaveEventArgs args)
{
HiveUpdateAll();
}
public static void HiveUpdateAll()
{
//loop through all the hives in the world and update them
foreach ( Item item in World.Items.Values )
{
if( item is apiBeeHive )
{
HiveUpdate( (apiBeeHive)item );
}
}
}
public static void HiveUpdate(apiBeeHive hive)
{
if ( !hive.IsCheckable )
return;
//make sure it is time for update
if ( DateTime.Now < hive.NextCheck )
{
//m_GrowthIndicator = PlantGrowthIndicator.Delay;
return;
}
hive.NextCheck = DateTime.Now + CheckDelay; //update check timer
hive.LastGrowth = HiveGrowthIndicator.None; //reset growth indicator
hive.HiveAge++; //update age of the hive
hive.FindFlowersInRange(); //update flowers
hive.FindWaterInRange(); //update water
//apply any potions
hive.ApplyBenefitEffects();
//apply negative effects
if( !hive.ApplyMaladiesEffects() ) //Dead
return;
//update stage
hive.Grow();
//update maladies
hive.UpdateMaladies();
hive.BeeHiveComponent.InvalidateProperties(); //to refresh beehive properties
}
public static int[] m_HeatSources = new int[]
{
0x461, 0x48E, // Sandstone oven/fireplace
0x92B, 0x96C, // Stone oven/fireplace
0xDE3, 0xDE9, // Campfire
0xFAC, 0xFAC, // Firepit
0x184A, 0x184C, // Heating stand (left)
0x184E, 0x1850, // Heating stand (right)
0x398C, 0x399F // Fire field
};
public static bool Find( Mobile from, int[] itemIDs )
{
Map map = from.Map;
if ( map == null )
return false;
IPooledEnumerable eable = map.GetItemsInRange( from.Location, 2 );
foreach ( Item item in eable )
{
if ( (item.Z + 16) > from.Z && (from.Z + 16) > item.Z && Find( item.ItemID, itemIDs ) )
{
eable.Free();
return true;
}
}
eable.Free();
for ( int x = -2; x <= 2; ++x )
{
for ( int y = -2; y <= 2; ++y )
{
int vx = from.X + x;
int vy = from.Y + y;
Tile[] tiles = map.Tiles.GetStaticTiles( vx, vy, true );
for ( int i = 0; i < tiles.Length; ++i )
{
int z = tiles.Z;
int id = tiles.ID & 0x3FFF;
if ( (z + 16) > from.Z && (from.Z + 16) > z && Find( id, itemIDs ) )
return true;
}
}
}
return false;
}
public static bool Find( int itemID, int[] itemIDs )
{
bool contains = false;
for ( int i = 0; !contains && i < itemIDs.Length; i += 2 )
contains = ( itemID >= itemIDs && itemID <= itemIDs[i + 1] );
return contains;
}
}
}
using Server;
using Server.Items;
using Server.Gumps;
using Server.Network;
using Server.Multis;
using Server.Targeting;
using Server.ContextMenus;
using System.Collections;
using System.Collections.Generic;
using Server.Accounting;
using Server.Guilds;
using Server.Gumps;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
using Server.Regions;
using Server.Engines.Auction;
namespace Server.Engines.Apiculture
{
public enum HiveHealth
{
Dying,
Sickly,
Healthy,
Thriving
}
public enum HiveStatus
{
Empty = 0,
Colonizing = 1,
Brooding = 3,
Producing = 5,
Stage1 = 1,
Stage2 = 2,
Stage3 = 3,
Stage4 = 4,
Stage5 = 5
}
public enum ResourceStatus
{
None = 0, //red X
VeryLow = 1, //red -
Low = 2, //yellow -
Normal = 3, //nothing
High = 4, //green +
VeryHigh = 5, //yellow +
TooHigh = 6 //red +
}
public enum HiveGrowthIndicator
{
None = 0,
LowResources,
NotHealthy,
Grown,
PopulationUp,
PopulationDown
}
public class BeeHiveHelper
{
public static readonly TimeSpan CheckDelay = TimeSpan.FromHours( 24.0 );
//public static readonly TimeSpan CheckDelay = TimeSpan.FromSeconds( 1.0 ); //for testing
public static void Configure()
{
EventSink.WorldSave += new WorldSaveEventHandler( EventSink_WorldSave );
}
private static void EventSink_WorldSave( WorldSaveEventArgs args)
{
HiveUpdateAll();
}
public static void HiveUpdateAll()
{
//loop through all the hives in the world and update them
foreach ( Item item in World.Items.Values )
{
if( item is apiBeeHive )
{
HiveUpdate( (apiBeeHive)item );
}
}
}
public static void HiveUpdate(apiBeeHive hive)
{
if ( !hive.IsCheckable )
return;
//make sure it is time for update
if ( DateTime.Now < hive.NextCheck )
{
//m_GrowthIndicator = PlantGrowthIndicator.Delay;
return;
}
hive.NextCheck = DateTime.Now + CheckDelay; //update check timer
hive.LastGrowth = HiveGrowthIndicator.None; //reset growth indicator
hive.HiveAge++; //update age of the hive
hive.FindFlowersInRange(); //update flowers
hive.FindWaterInRange(); //update water
//apply any potions
hive.ApplyBenefitEffects();
//apply negative effects
if( !hive.ApplyMaladiesEffects() ) //Dead
return;
//update stage
hive.Grow();
//update maladies
hive.UpdateMaladies();
hive.BeeHiveComponent.InvalidateProperties(); //to refresh beehive properties
}
public static int[] m_HeatSources = new int[]
{
0x461, 0x48E, // Sandstone oven/fireplace
0x92B, 0x96C, // Stone oven/fireplace
0xDE3, 0xDE9, // Campfire
0xFAC, 0xFAC, // Firepit
0x184A, 0x184C, // Heating stand (left)
0x184E, 0x1850, // Heating stand (right)
0x398C, 0x399F // Fire field
};
public static bool Find( Mobile from, int[] itemIDs )
{
Map map = from.Map;
if ( map == null )
return false;
IPooledEnumerable eable = map.GetItemsInRange( from.Location, 2 );
foreach ( Item item in eable )
{
if ( (item.Z + 16) > from.Z && (from.Z + 16) > item.Z && Find( item.ItemID, itemIDs ) )
{
eable.Free();
return true;
}
}
eable.Free();
for ( int x = -2; x <= 2; ++x )
{
for ( int y = -2; y <= 2; ++y )
{
int vx = from.X + x;
int vy = from.Y + y;
Tile[] tiles = map.Tiles.GetStaticTiles( vx, vy, true );
for ( int i = 0; i < tiles.Length; ++i )
{
int z = tiles.Z;
int id = tiles.ID & 0x3FFF;
if ( (z + 16) > from.Z && (from.Z + 16) > z && Find( id, itemIDs ) )
return true;
}
}
}
return false;
}
public static bool Find( int itemID, int[] itemIDs )
{
bool contains = false;
for ( int i = 0; !contains && i < itemIDs.Length; i += 2 )
contains = ( itemID >= itemIDs && itemID <= itemIDs[i + 1] );
return contains;
}
}
}
I did search the files for anywhere that Tile[] shows up to see if I could puzzle it out but I didn't have any luck.
Thanks in advance!
~C~
HMMM....
So I found a similar code in AmmoInfo.cs
StaticTile[] tiles = map.Tiles.GetStaticTiles(p.X, p.Y, true);
So I changed Line 168 of BeehiveHelper.cs from
Tile[] tiles = map.Tiles.GetStaticTiles( vx, vy, true );
to
StaticTile[] tiles = map.Tiles.GetStaticTiles( vx, vy, true );
and it compiled... but is it still going to work as intended?
Last edited: