if (message)
{
Broadcast(0x35, true, "World save complete. The entire process took {0:F1} seconds.", watch.Elapsed.TotalSeconds);
}
//if (message)
//{
//Broadcast(0x35, true, "World save complete. The entire process took {0:F1} seconds.", watch.Elapsed.TotalSeconds);
//}
@Archaaz
@Corp Por This
The server won't compile unless you have the core, sure it's not a hidden file?
Anyway, see here, true will send the save messages:
runuo/Scripts/Misc/AutoSave.cs at master · runuo/runuo
RunUO. Contribute to runuo/runuo development by creating an account on GitHub.github.com
Which references this method:
To see hidden folers:runuo/Server/World.cs at releases/2.2 · runuo/runuo
RunUO. Contribute to runuo/runuo development by creating an account on GitHub.github.com
Show hidden files - Microsoft Support
Learn how to display hidden files, folders, and drives.support.microsoft.com
I would advise to restore the core, yes, but the edits i mentioned above are in the Scripts folderThank you very much! If my understanding is correct, and it may not be, would I need to download the the core files, change the ones we need, and then recompile it?
I would advise to restore the core, yes, but the edits i mentioned above are in the Scripts folder
Runuo 2.2 can be found here
GitHub - runuo/runuo at releases/2.2
RunUO. Contribute to runuo/runuo development by creating an account on GitHub.github.com
But make sure to copy your current folder and run a test. If your old core has edits, trying to recompile a fresh core could indefinitely break things
I think you would just change true to false. I could be wrong but would make sense. where it says false it would normally say true in Broadcast.Is there a way to turn off the world saving messages, (but of course still have it save) and have them not show in the journal?
if (message)
{
Broadcast(0x35, false, "World save complete. The entire process took {0:F1} seconds.", watch.Elapsed.TotalSeconds);
}
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