Omni
Member
Ok after updating this to the new version ive finally got it to work with only 1 slight problem left..
Mapdefinitions.cs
Mapregistry.cs
when on a staff chara if i use a moongate or [set map testing it transfers me to the "new malas" testing map but im unable to walk on the map and teleporting to a new tile then kicks my client and i am unable to relog in..
I am using a client that has the Dll file inside.
Mapdefinitions.cs
Code:
RegisterMap(0, 0, 0, 7168, 4096, 4, "Felucca", MapRules.FeluccaRules);
RegisterMap(1, 1, 1, 7168, 4096, 0, "Trammel", MapRules.TrammelRules);
RegisterMap(2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.TrammelRules);
RegisterMap(3, 3, 3, 2560, 2048, 1, "Malas", MapRules.TrammelRules);
RegisterMap(4, 4, 4, 1448, 1448, 1, "Tokuno", MapRules.TrammelRules);
RegisterMap(5, 5, 5, 1280, 4096, 1, "TerMur", MapRules.TrammelRules);
RegisterMap(32, 32, 32, 2560, 2048, 1, "Testing", MapRules.FeluccaRules);
Mapregistry.cs
Code:
AddMapDefinition(0, 0, new Point2D(7168, 4096), new Point2D(5120, 4096)); //felucca
AddMapDefinition(1, 1, new Point2D(7168, 4096), new Point2D(5120, 4096)); //trammel
AddMapDefinition(2, 2, new Point2D(2304, 1600), new Point2D(2304, 1600)); //Ilshenar
AddMapDefinition(3, 3, new Point2D(2560, 2048), new Point2D(2560, 2048)); //Malas
AddMapDefinition(4, 4, new Point2D(1448, 1448), new Point2D(1448, 1448)); //Tokuno
AddMapDefinition(5, 5, new Point2D(1280, 4096), new Point2D(1280, 4096)); //TerMur
//those are sample maps that use same original map...
AddMapDefinition(32, 3, new Point2D(2560, 2048), new Point2D(2560, 2048));
//AddMapDefinition(33, 0, new Point2D(7168, 4096), new Point2D(5120, 4096));
//AddMapDefinition(34, 1, new Point2D(7168, 4096), new Point2D(5120, 4096));
when on a staff chara if i use a moongate or [set map testing it transfers me to the "new malas" testing map but im unable to walk on the map and teleporting to a new tile then kicks my client and i am unable to relog in..
I am using a client that has the Dll file inside.