best way i found for that is to use townhouses and then if they want the area cleared a gm can do it with [delstatic
ya i have a type of system like that in place but trees are full grown, it's part of my farming/ranching/cooking system but i am still working on it going to be doing more to it may even make it where tree's do grow an 1/4 the normal rate of anything else just not sure bout it but for the live system you will want to be carefull specially using the live lumber as it is a little buggy, and if a player does not have the dll's they will not be able to harvest lumber at all, just a heads up for ya on that... also there is a nasty bug in the Live Mining system that if anyone uses any type of hiding while in the mines if will crash the server, i have not fixed it yet as i am not implimenting that for a while, want to work on other more important things before i do that, planned on doing something like that as an update for players after i go live, something new for them over time
To get around the bug for the mining system, use regions. On the custom map that is used (you will have to force yourself to locations using [go, but, if you use regionsinabox, and select the whole map and make region , then input code on the hiding cs that if in region, false and give message you cannot use this skill here. You can even prevent GMs from using hiding commands and skills.
ah ok gotcha, seem to be working on something similar to meyou based upon the systems you are implementing, ah gotcha... maybe UltimaLive is not the best option. I know I'd like harvestable plants/crops/trees. Mining is fine as is.
with TownHouses do you have to predefine areas the players can rent/buy?
I used the staff rune book and premarked the corners of the map, then used that to make my gigantic regions staffrunebook doesn't affect the target curser lol
RegisterMap(34, 34, 34, 7168, 4096, 1, "MapNoire", MapRules.TrammelRules); //DeepMining
RegisterMap(35, 35, 35, 7168, 4096, 3, "NewMapName", MapRules.TrammelRules);
RegisterMap(36, 36, 36, 7168, 4096, 3, "NewMapName2", MapRules.TrammelRules);
AddMapDefinition(34, 34, new Point2D(7168, 4096), new Point2D(5120, 4096)); //DeepMining
AddMapDefinition(35, 35, new Point2D(7168, 4096), new Point2D(5120, 4096)); //NewMapName
AddMapDefinition(36, 36, new Point2D(7168, 4096), new Point2D(5120, 4096)); //NewMapName2
Do you know of any that have already been converted sir?
this is one of my test maps
okay should not matter to much i have the lastest repo updates on mine as well as my test server so should not be to hard to get things worked out and be able to tell ya as soon as i can,ok, And I'm using ServUO 1.1
private static readonly Map[] m_Maps = new Map[0x100];
public static Map[] Maps { get { return m_Maps; } }
public static Map Felucca { get { return m_Maps[0]; } }
public static Map Trammel { get { return m_Maps[1]; } }
public static Map Ilshenar { get { return m_Maps[2]; } }
public static Map Malas { get { return m_Maps[3]; } }
public static Map Tokuno { get { return m_Maps[4]; } }
public static Map TerMur { get { return m_Maps[5]; } }
public static Map Internal { get { return m_Maps[0x7F]; } }
#region Custom Maps
public static Map World1 { get { return m_Maps[6]; } }
public static Map World2 { get { return m_Maps[7]; } }
#endregion
This would assist with that if as part of the claims they were able to terraform. If you want just the ability to claim land areas and build on them, there are a few player government type systems that allow that sort of thing.
RegisterMap(32, 32, 32, 7168, 4096, 4, "CustomMapName", MapRules.FeluccaRules);
RegisterMap(32, 0, 0, 7168, 4096, 4, "CustomMapName", MapRules.FeluccaRules);
Anyone have the .98 dll that they'd be willing to post or privately send? Would be greatly appreciated.
Nevermind, finally found the 0.98 here on the forums, just didn't look hard enough.
Regions: Loading...done
World: Loading...
Loading Ultima Live map changes
Error:
System.NullReferenceException: Object reference not set to an instance of an object.
at UltimaLive.CRC.OnLoad()
at Server.WorldLoadEventHandler.Invoke()
at Server.EventSink.InvokeWorldLoad() in k:\AlfheimRebornServer\Ultima Server 2\Server\EventSink.cs:line 1621
at Server.World.Load() in k:\AlfheimRebornServer\Ultima Server 2\Server\World.cs:line 858
at Server.Core.Main(String[] args) in k:\AlfheimRebornServer\Ultima Server 2\Server\Main.cs:line 554
This exception is fatal, press return to exit
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