Regions: Loading...done
World: Loading...
Loading Ultima Live map changes
Error:
System.NullReferenceException: Object reference not set to an instance of an object.
at UltimaLive.CRC.OnLoad()
at Server.WorldLoadEventHandler.Invoke()
at Server.EventSink.InvokeWorldLoad() in k:\AlfheimRebornServer\Ultima Server2\Server\EventSink.cs:line 1621
at Server.World.Load() in k:\AlfheimRebornServer\Ultima Server2\Server\World.cs:line 858
at Server.Core.Main(String[] args) in k:\AlfheimRebornServer\Ultima Server2\Server\Main.cs:line 554
This exception is fatal, press return to exit
Does anyone know if source code for Igrping.dll is available anywhere? Perhaps some troubleshooting could be done if so.
Would be sweet if someone with more skill than I made an update for this.
Well that's awfully pesimistic... I mean you're not wrong about some of your points, but there's definitely been a bit of a resurgence in free code/ shard development over the past few years. There was a lot of stagnation towards the end of RunUO. RunUO had about zero post stygian abyss content, and what it did have was completely broken. Even a lot of it's pre-stygian abyss stuff was broken/inaccurate. We don't have a huge surge of third party content being made like we did in the runuo glory days, but there's certainly been a resurgence of free shard development.
[doublepost=1551079808][/doublepost]Now the issue here is that when approaching these guys for any help, many were met with the pay to play mentality or a holier than thou attitude with the underlying message being that the little guys in the community shouldn’t be running shards if they couldn’t code them.Well that's awfully pesimistic... I mean you're not wrong about some of your points, but there's definitely been a bit of a resurgence in free code/ shard development over the past few years. There was a lot of stagnation towards the end of RunUO. RunUO had about zero post stygian abyss content, and what it did have was completely broken. Even a lot of it's pre-stygian abyss stuff was broken/inaccurate. We don't have a huge surge of third party content being made like we did in the runuo glory days, but there's certainly been a resurgence of free shard development.
Hello Sir. Would you happen to know a secure site where I could find the Orion Client?use a custom client like Orion
Also, if you'd like some assistance on making your new game more similar to UO in game mechanics, let me know and maybe I can help. I'm sure you know the game very well yourself, but the game does have MANY subtleties.I am retired, have been for over 20 years. I have lots and lots of money. With that money I am going to fund a different “game” using Ultima Online as my game model.
This means that the graphics will be similar; more like a cross between UO and Diablo III.
actually you'll have to copy the igrping as per instruction, there is no reason for it to not work on your side, since it can handle also older files (I had old, small sized maps many years ago on my shard, and we updated maps only recently), actually it should handle everything without any problem.
Error:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.TypeInitializationException: The type initializer for 'VitaNex.Text.UOFont' threw an exception. ---> System.InvalidOperationException: Attempted to FindDataFile before DataDirectories list has been filled.
at Server.Core.FindDataFile (System.String path) [0x0000f] in <236550b6c6c647d79e459b499a6dee18>:0
at Server.Core.FindDataFile (System.String format, System.Object[] args) [0x00007] in <236550b6c6c647d79e459b499a6dee18>:0
at VitaNex.Text.UOFonts.LoadUnicode (System.Byte id) [0x00093] in <96d90253f9d945d2b2bd9bd0742f56cf>:0
at VitaNex.Text.UOFonts.GetFont (VitaNex.Text.UOEncoding enc, System.Byte id) [0x00019] in <96d90253f9d945d2b2bd9bd0742f56cf>:0
at VitaNex.Text.UOFonts.get_Item (System.Int32 id) [0x00006] in <96d90253f9d945d2b2bd9bd0742f56cf>:0
at VitaNex.Text.UOFont..cctor () [0x0003c] in <96d90253f9d945d2b2bd9bd0742f56cf>:0
--- End of inner exception stack trace ---
at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0007c] in <12b418a7818c4ca0893feeaaf67f1e7f>:0
--- End of inner exception stack trace ---
at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0009a] in <12b418a7818c4ca0893feeaaf67f1e7f>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <12b418a7818c4ca0893feeaaf67f1e7f>:0
at Server.ScriptCompiler.Invoke (System.String method) [0x00092] in <236550b6c6c647d79e459b499a6dee18>:0
at Server.Core.Main (System.String[] args) [0x00633] in <236550b6c6c647d79e459b499a6dee18>:0
This exception is fatal, press return to exit
exception inside UnhandledException handler: (null) assembly:/usr/lib/mono/4.5/mscorlib.dll type:IOException member:(null)
The errors you are receiving are command errors from Ultima Live. You can either code the commands to work with the latest client and ServUO (which I don't believe was ever truly compatible with Ultima Live as Ultima Live was made for RunUO 2.x), or you could try to delete the commands or comment them out from the code and see if the compile works. Ultima Live does not need command input to add worlds to the server. It only needs command input to edit those worlds from in-game real-time. I hope this sheds some light on the server not compiling.
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