Moody

Member

After months and months of work, we're ready to launch! We had a vision to create an old-school Ultima Online server that supported the Enhanced Client. Something that felt new and modern, but worked like it did in UO's glory-years.

We think we have something to offer :)

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ENHANCED CLIENT SUPPORT
Yes, full-on, total Enhanced Client support. No missing paperdolls, working spellbooks, working macros. We spent a lot of time getting this right, as I'm sure many people know of the lack of support for the Enhanced Client. A common criticism is its art-style. However, after a week of using the Enhanced Client, I honestly can't go back. The movement is smooth, the macros are visual. It's just... so good! Well worth a try!

COMPLETED VIRTUE SYSTEM
Something we're really passionate about is the classic Ultima series. There's so much good stuff in there, and honestly, Ultima Online wouldn't be around were it not for the Ultima series. So we went back and studied it and realised we needed to complete the virtue system. Honesty, Humility and Spirituality have been implemented. On top of all this, we added 8 virtue champions (based on The Companions of the Avatar from the original Ultima series) accessible only when you complete each respective virtue. Once all the champions are defeated and their skulls turned in - you will fight The Avatar.

TRADE PACKS
If you've ever played Archeage, you know what this system is. Basically, each town in Britannia has a specialised resource, and you craft a tradepack from that town near the bank. You then have to run or boat the tradepack to another town without recalling or using moongates. You will glow bright gold when holding a tradepack. Pirates can turn in stolen tradepacks, and thieves can pick the locks of tradepacks to get back half the resources used to construct it. If you are successful in delivering your tradepack to your chosen town, you will receive a pricey gold reward. The rewards fluctuate to follow supply and demand. It's a truly dynamic system.

OTHER STUFF
Renaissance(ish) era
High Seas Galleons and Boats
Enhanced AND Classic Client Support
700 Skill cap
225 Stat cap
Dice-roll damage
Felucca Only
Custom Housing
Come and check us out. Closed Beta will begin in a couple of days. If you are not signed up before closed beta, you will have to wait until Launch Day which will be a couple of weeks from now. So sign up now to get a head start before launch!

Hope to see you there!

VISIT OUR SITE

or if you'd like to hop in immediately
login.uorevealed.com:2593
 
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Looks great! If I was a pvper I would check it out :) I didn't see a "how to connect" tab at the top with the information
which is posted further down for the Enhanced Client Support information, maybe a thought to make it easier to connect, of course I could of missed it also :)
 
Looks great! If I was a pvper I would check it out :) I didn't see a "how to connect" tab at the top with the information
which is posted further down for the Enhanced Client Support information, maybe a thought to make it easier to connect, of course I could of missed it also :)

This'll be going in in the next couple of days before we announce the launch date.

Also we aren't only catering to PvPers, PvM has been focussed on too, and we've got a few RPers on. We'll hopefully be running server events which incorporate some level of RP into them. By the way, have you seen the Enhanced Client faces? There's quite a few in there for roleplaying! (http://uorevealed.com/index.php?threads/role-play-faces.83/)
 
Those are really awesome and quite different, all you need are some custom pets to go with them :) But even for some one to have interest in just pvm or rp- you still have to deal with the pvpers where ever you go :)
 
Those are really awesome and quite different, all you need are some custom pets to go with them :)

Custom pets would be very VERY difficult to implement in the enhanced client. How are your 3d modelling skills? ;)

But even for some one to have interest in just pvm or rp- you still have to deal with the pvpers where ever you go :)

Each to their own. I never pvp'd myself, but without the risk of reds, the game stops being fun for me! I guess people can RP in town, but I've always been a fan of the RP/PvP guilds that force people to interact with them in a certain way. There was that thieves guild ages ago that would pickpocket everyone who wasn't wearing a jester's hat around their town - so wearing a jester's hat became part of player culture around there. Orc guilds are pretty cool too!

That being said, yeah, it's not going to be for everyone. Cheers for taking a look! :D
 

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