This is a the last version of Ultima Online: Mondain's Legacy expansion client patched with full support for T2A graphics and some client rules sins the servers not support the old T2A client out of the box.
There is some additional settings.
1. Support for a real map taken from UO:T2A client.
2. Environment collision support taken from the UO:T2A client and merged into ML client. (You cant run throw terrains like brambles)
This two things must be supported by the server you play on and are optional in the install.
Razor and a working version of UOAM (it dont crash then generating new images from the client) is also included.
This is what have been done to the client in short:
1. Exported all graphic items that did differ between T2A and ML and imported them into LM client. (House walls, trees and items)
2. Exported all item data from T2A clients and imported them into ML. (Tile/Item data like impassible, weight, hue, hight, noshoot flags and so on.
3. Radar color support with the T2A client files supported.
4. Moved the Map files from T2A.
All Data have been extracted and added by hand so we don't change anything that didn't exit in T2A to keep the full support for the "Extended items in LM if some shards wish to use them.
Example of map changes can be seen around (675, 915) in yew. This change happen then yew was turned into a swamp and dynamic zones was introduced.
A lot of the things is optional to support all kind server choices. The default selection is what most servers using today. It is also possible to test the other options but the monster and other players will not follow the rules and run after you over the blocked tiles. You still might wish to deselect T2A radar color it is ugly
This is a full client installer/uninstaller made in a DVD like way.