What you would do is you would drag and drop from the UO Dev folder, see if it throws errors and correct those errors as implicated.
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And I do realize you might have already figured this out, but I figured in case anyone else has the same question to give the answer. Please also put your customs in a custom folder so you know where it's at.
System.TypeInitializationException: The type initializer for 'Server.Engines.Quests.BaseChain' threw an exception. ---> System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Server.Engines.Quests.BaseChain..cctor() in D:\SERVUO\Scripts\Services\MondainsLegacyQuests\QuestChains.cs:line 84
--- End of inner exception stack trace ---
at Server.Engines.Quests.BaseChain.get_Chains()
at Server.Engines.Quests.QuestHelper.FirstChainQuest(BaseQuest quest, Object quester) in D:\SERVUO\Scripts\Services\MondainsLegacyQuests\Helpers\QuestHelper.cs:line 420
at Server.Engines.Quests.BaseQuest.OnRefuse() in D:\SERVUO\Scripts\Quests\BaseQuest.cs:line 357
at Server.Engines.Quests.MondainQuestGump.OnResponse(NetState state, RelayInfo info) in D:\SERVUO\Scripts\Services\MondainsLegacyQuests\Gumps\MondainQuestGump.cs:line 644
at Server.Network.PacketHandlers.DisplayGumpResponse(NetState state, PacketReader pvSrc) in D:\SERVUO\Server\Network\PacketHandlers.cs:line 1453
at Server.Network.MessagePump.HandleReceive(NetState ns) in D:\SERVUO\Server\Network\MessagePump.cs:line 342
at Server.Network.MessagePump.Slice() in D:\SERVUO\Server\Network\MessagePump.cs:line 136
at Server.Core.Main(String[] args) in D:\SERVUO\Server\Main.cs:line 674
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Figured it out - Would help if I editted the quest Chain arrays to actually have more than what I've got listed.