Plindmard
Member
I'll try to make this as clear as possible. I'm trying to implement new gump art for wearables via UOFiddler. I've followed many tutorials i found on here and other places and finaly came with something that worked except for one thing: Animations.
And to be clear my problem is not that I am missing an animation. the animation is there. but it is overwriting another animation. Let me explain:
What I do:
1. I pick a free slot in the item tab. Lets say 50003
2.I add my custom art. (Lets say a cloak)
3.I go into the tiledata tab to 50003 to link them.
4.I click what i need (wearable) and set a nice name for it.
5.I go to the gump tab and find a free slot to add my custom art to it. (Lets say the number is 50123) (Gotta be inbetween 50000 and 50999 otherwise there's some weird bugs in game)
6.I got back to my tiledata tab and put 678 in the AnimID to link the gump art back to the rest.
7. I save everything and overwrite my client files with the new one.
8. I edit body.def the way it should be (Gumpnumber {desired animation number} huenumer) that would give me in that case 123 {468} 0
9. Make a script precising the base itemid i wanna use for it
10.Run the game. Log in. add the new items with new animation (Wow its beautifull) I see everything i wanted. New cool cloak with a cloak animation when i equip it.
BUT
Now every creatures that used the bodyvalue 123 (ethereal warriors in this case ) is now a floating cloak.
I've tried going in higher numbers to avoid this but i ended up wearing dead horses as hat or things like that.
Any clue on how to avoid this problem? Am I doing something wrong?
And to be clear my problem is not that I am missing an animation. the animation is there. but it is overwriting another animation. Let me explain:
What I do:
1. I pick a free slot in the item tab. Lets say 50003
2.I add my custom art. (Lets say a cloak)
3.I go into the tiledata tab to 50003 to link them.
4.I click what i need (wearable) and set a nice name for it.
5.I go to the gump tab and find a free slot to add my custom art to it. (Lets say the number is 50123) (Gotta be inbetween 50000 and 50999 otherwise there's some weird bugs in game)
6.I got back to my tiledata tab and put 678 in the AnimID to link the gump art back to the rest.
7. I save everything and overwrite my client files with the new one.
8. I edit body.def the way it should be (Gumpnumber {desired animation number} huenumer) that would give me in that case 123 {468} 0
9. Make a script precising the base itemid i wanna use for it
10.Run the game. Log in. add the new items with new animation (Wow its beautifull) I see everything i wanted. New cool cloak with a cloak animation when i equip it.
BUT
Now every creatures that used the bodyvalue 123 (ethereal warriors in this case ) is now a floating cloak.
I've tried going in higher numbers to avoid this but i ended up wearing dead horses as hat or things like that.
Any clue on how to avoid this problem? Am I doing something wrong?