Basara
Initiate
Hi all,
I'm a bit stumped by this one, when i add multis via Fiddler and save, they're not there when I reload?
I've copied the exported muls into my client folder and also edited Fiddler's Multilist.xml to include the new entries.
Here's my process when trying to add the Large Dragon Boat:
1) Multis tab > Show free Slots
2) Pick a block of numbers (80-83/128-131 etc)
3) Right Click number > import > North.txt > Appears in Preview tab/Component List
4) Repeat for the other 3 directions
5) Misc > Save > Quit Fiddler
5) Go to export folder, copy Multis.mul & MultiIDX.mul to UO client folder
6) Create Fiddler's Multilist.xml entry ( <Multi name="Dragon Galleon [north]" id="128" type="0" />) etc
7) Reload UOFiddler, entries are not showing and slots used show as free?
I've been adding Tiles, Gumps, Tiledata Animations etc with no problems, just Multis don't seem to be saving right, any ideas?
I'm a bit stumped by this one, when i add multis via Fiddler and save, they're not there when I reload?
I've copied the exported muls into my client folder and also edited Fiddler's Multilist.xml to include the new entries.
Here's my process when trying to add the Large Dragon Boat:
1) Multis tab > Show free Slots
2) Pick a block of numbers (80-83/128-131 etc)
3) Right Click number > import > North.txt > Appears in Preview tab/Component List
4) Repeat for the other 3 directions
5) Misc > Save > Quit Fiddler
5) Go to export folder, copy Multis.mul & MultiIDX.mul to UO client folder
6) Create Fiddler's Multilist.xml entry ( <Multi name="Dragon Galleon [north]" id="128" type="0" />) etc
7) Reload UOFiddler, entries are not showing and slots used show as free?
I've been adding Tiles, Gumps, Tiledata Animations etc with no problems, just Multis don't seem to be saving right, any ideas?