Feynman
Member
I was working on a flag animation when i had an idea to store the animation in a mobile.
Mobiles consist of 300-1050 frames, featuring 5 directions and several actions like walking, running, attacking, and so on.
There would be some great advantages in patching a flag as a mobile.
- just one file to patch -> much less work and used space in the muls
- all 8 directions available (three would be "for free" due to being mirrored )
- destroyable
- many actions possible: no wind, a little wind, strong wind, and other things. Even a burning flag if you want to
This could be used for many other things like siege weapons, mill-wheels, smoke from a chimney... etc.
My basic plan would be to freeze the mobile and then run animations with Mobile.Animate.
I didn't write a script in years, so before i start... what are your opinions on this?
Can you see problems with this?
Do you know a simple way to suppress the little "movements" while standing around?
Is their an elegant solution to run an animation indefinitely?
Mobiles consist of 300-1050 frames, featuring 5 directions and several actions like walking, running, attacking, and so on.
There would be some great advantages in patching a flag as a mobile.
- just one file to patch -> much less work and used space in the muls
- all 8 directions available (three would be "for free" due to being mirrored )
- destroyable
- many actions possible: no wind, a little wind, strong wind, and other things. Even a burning flag if you want to
This could be used for many other things like siege weapons, mill-wheels, smoke from a chimney... etc.
My basic plan would be to freeze the mobile and then run animations with Mobile.Animate.
I didn't write a script in years, so before i start... what are your opinions on this?
Can you see problems with this?
Do you know a simple way to suppress the little "movements" while standing around?
Is their an elegant solution to run an animation indefinitely?