Lootpack = m_NecroTypes that is that problem.-

This code defines a static two-dimensional array of types named "m_NecroTypes". Each dimension of the array corresponds to a level of necromancy spell scrolls (low, medium, high).

"LootItem" and "RandomLootItem" references do not exist, and referencing "m_NecroTypes" in LootPach.cs would need to be defined differently, either with a new reference or through a different approach.
 
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