using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Engines.Craft;
using Server.Mobiles;
using daat99;
namespace Server.Items
{
public enum GemType
{
None,
StarSapphire,
Emerald,
Sapphire,
Ruby,
Citrine,
Amethyst,
Tourmaline,
Amber,
Diamond
}
public abstract class BaseJewel : Item, ICraftable, ISetItem, IWearableDurability, IVvVItem, IOwnerRestricted, ITalismanProtection
{
private int m_MaxHitPoints;
private int m_HitPoints;
private AosAttributes m_AosAttributes;
private AosElementAttributes m_AosResistances;
private AosSkillBonuses m_AosSkillBonuses;
private SAAbsorptionAttributes m_SAAbsorptionAttributes;
private NegativeAttributes m_NegativeAttributes;
private CraftResource m_Resource;
private GemType m_GemType;
#region Stygian Abyss
private int m_TimesImbued;
private bool m_IsImbued;
private int m_GorgonLenseCharges;
private LenseType m_GorgonLenseType;
#endregion
#region Runic Reforging
private bool m_BlockRepair;
private ItemPower m_ItemPower;
private ReforgedPrefix m_ReforgedPrefix;
private ReforgedSuffix m_ReforgedSuffix;
#endregion
private TalismanAttribute m_TalismanProtection;
private bool _VvVItem;
private Mobile _Owner;
private string _OwnerName;
[CommandProperty(AccessLevel.GameMaster)]
public TalismanAttribute Protection
{
get { return m_TalismanProtection; }
set { m_TalismanProtection = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsVvVItem
{
get { return _VvVItem; }
set { _VvVItem = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner
{
get { return _Owner; }
set { _Owner = value; if (_Owner != null) _OwnerName = _Owner.Name; InvalidateProperties(); }
}
public virtual string OwnerName
{
get { return _OwnerName; }
set { _OwnerName = value; InvalidateProperties(); }
}
private Mobile m_BlessedBy;
[CommandProperty(AccessLevel.GameMaster)]
public Mobile BlessedBy
{
get
{
return this.m_BlessedBy;
}
set
{
this.m_BlessedBy = value;
this.InvalidateProperties();
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (this.BlessedFor == from && this.BlessedBy == from && this.RootParent == from)
{
list.Add(new UnBlessEntry(from, this));
}
}
private class UnBlessEntry : ContextMenuEntry
{
private readonly Mobile m_From;
private readonly BaseJewel m_Item;
public UnBlessEntry(Mobile from, BaseJewel item)
: base(6208, -1)
{
this.m_From = from;
this.m_Item = item;
}
public override void OnClick()
{
this.m_Item.BlessedFor = null;
this.m_Item.BlessedBy = null;
Container pack = this.m_From.Backpack;
if (pack != null)
{
pack.DropItem(new PersonalBlessDeed(this.m_From));
this.m_From.SendLocalizedMessage(1062200); // A personal bless deed has been placed in your backpack.
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int MaxHitPoints
{
get
{
return this.m_MaxHitPoints;
}
set
{
this.m_MaxHitPoints = value;
if (this.m_MaxHitPoints > 255)
this.m_MaxHitPoints = 255;
this.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int HitPoints
{
get
{
return this.m_HitPoints;
}
set
{
if (value != this.m_HitPoints && this.MaxHitPoints > 0)
{
this.m_HitPoints = value;
if (this.m_HitPoints < 0)
this.Delete();
else if (this.m_HitPoints > this.MaxHitPoints)
this.m_HitPoints = this.MaxHitPoints;
this.InvalidateProperties();
}
}
}
[CommandProperty(AccessLevel.Player)]
public AosAttributes Attributes
{
get
{
return this.m_AosAttributes;
}
set
{
}
}
[CommandProperty(AccessLevel.GameMaster)]
public AosElementAttributes Resistances
{
get
{
return this.m_AosResistances;
}
set
{
}
}
[CommandProperty(AccessLevel.GameMaster)]
public AosSkillBonuses SkillBonuses
{
get
{
return this.m_AosSkillBonuses;
}
set
{
}
}
[CommandProperty(AccessLevel.GameMaster)]
public SAAbsorptionAttributes AbsorptionAttributes
{
get
{
return this.m_SAAbsorptionAttributes;
}
set
{
}
}
[CommandProperty(AccessLevel.Player)]
public NegativeAttributes NegativeAttributes
{
get
{
return m_NegativeAttributes;
}
set
{
}
}
[CommandProperty(AccessLevel.GameMaster)]
public CraftResource Resource
{
get
{
return this.m_Resource;
}
set
{
this.m_Resource = value;
this.Hue = CraftResources.GetHue(this.m_Resource);
}
}
[CommandProperty(AccessLevel.GameMaster)]
public GemType GemType
{
get
{
return this.m_GemType;
}
set
{
this.m_GemType = value;
this.InvalidateProperties();
}
}
#region SA
[CommandProperty(AccessLevel.GameMaster)]
public int TimesImbued
{
get { return this.m_TimesImbued; }
set { m_TimesImbued = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool IsImbued
{
get
{
if (this.TimesImbued >= 1 && !m_IsImbued)
m_IsImbued = true;
return m_IsImbued;
}
set
{
if (this.TimesImbued >= 1)
m_IsImbued = true;
else
m_IsImbued = value; InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int GorgonLenseCharges
{
get { return m_GorgonLenseCharges; }
set { m_GorgonLenseCharges = value; if (value == 0) m_GorgonLenseType = LenseType.None; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public LenseType GorgonLenseType
{
get { return m_GorgonLenseType; }
set { m_GorgonLenseType = value; InvalidateProperties(); }
}
#endregion
#region Runic Reforging
[CommandProperty(AccessLevel.GameMaster)]
public ReforgedPrefix ReforgedPrefix
{
get { return m_ReforgedPrefix; }
set { m_ReforgedPrefix = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public ReforgedSuffix ReforgedSuffix
{
get { return m_ReforgedSuffix; }
set { m_ReforgedSuffix = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public bool BlockRepair
{
get { return m_BlockRepair; }
set { m_BlockRepair = value; InvalidateProperties(); }
}
[CommandProperty(AccessLevel.GameMaster)]
public ItemPower ItemPower
{
get { return m_ItemPower; }
set { m_ItemPower = value; InvalidateProperties(); }
}
#endregion
public override int PhysicalResistance
{
get
{
return this.m_AosResistances.Physical;
}
}
public override int FireResistance
{
get
{
return this.m_AosResistances.Fire;
}
}
public override int ColdResistance
{
get
{
return this.m_AosResistances.Cold;
}
}
public override int PoisonResistance
{
get
{
return this.m_AosResistances.Poison;
}
}
public override int EnergyResistance
{
get
{
return this.m_AosResistances.Energy;
}
}
public virtual int BaseGemTypeNumber
{
get
{
return 0;
}
}
public virtual int InitMinHits
{
get
{
return 0;
}
}
public virtual int InitMaxHits
{
get
{
return 0;
}
}
public virtual Race RequiredRace
{
get
{
return null;
}
}
public virtual bool CanBeWornByGargoyles
{
get
{
return true;
}
}
public override int LabelNumber
{
get
{
if (this.m_GemType == GemType.None)
return base.LabelNumber;
return this.BaseGemTypeNumber + (int)this.m_GemType - 1;
}
}
public override double DefaultWeight
{
get
{
if (NegativeAttributes == null || NegativeAttributes.Unwieldly == 0)
return base.DefaultWeight;
return base.DefaultWeight * 3;
}
}
public override void OnAfterDuped(Item newItem)
{
BaseJewel jewel = newItem as BaseJewel;
if (jewel == null)
return;
jewel.m_AosAttributes = new AosAttributes(newItem, this.m_AosAttributes);
jewel.m_AosResistances = new AosElementAttributes(newItem, this.m_AosResistances);
jewel.m_AosSkillBonuses = new AosSkillBonuses(newItem, this.m_AosSkillBonuses);
jewel.m_NegativeAttributes = new NegativeAttributes(newItem, this.m_NegativeAttributes);
jewel.m_TalismanProtection = new TalismanAttribute(m_TalismanProtection);
#region Mondain's Legacy
jewel.m_SetAttributes = new AosAttributes(newItem, this.m_SetAttributes);
jewel.m_SetSkillBonuses = new AosSkillBonuses(newItem, this.m_SetSkillBonuses);
#endregion
jewel.m_AosSkillBonuses = new AosSkillBonuses(newItem, this.m_AosSkillBonuses);
}
public virtual int ArtifactRarity
{
get
{
return 0;
}
}
public override bool DisplayWeight
{
get
{
if (IsVvVItem)
return true;
return base.DisplayWeight;
}
}
private Mobile m_Crafter;
private ArmorQuality m_Quality;
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Crafter
{
get
{
return this.m_Crafter;
}
set
{
this.m_Crafter = value;
this.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public ArmorQuality Quality
{
get
{
return this.m_Quality;
}
set
{
this.m_Quality = value;
this.InvalidateProperties();
}
}
public BaseJewel(int itemID, Layer layer)
: base(itemID)
{
this.m_AosAttributes = new AosAttributes(this);
this.m_AosResistances = new AosElementAttributes(this);
this.m_AosSkillBonuses = new AosSkillBonuses(this);
this.m_Resource = CraftResource.Iron;
this.m_GemType = GemType.None;
this.Layer = layer;
this.m_HitPoints = m_MaxHitPoints = 0;
this.m_SetAttributes = new AosAttributes(this);
this.m_SetSkillBonuses = new AosSkillBonuses(this);
this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
m_NegativeAttributes = new NegativeAttributes(this);
m_TalismanProtection = new TalismanAttribute();
}
#region Stygian Abyss
public override bool CanEquip(Mobile from)
{
if (this.BlessedBy != null && this.BlessedBy != from)
{
from.SendLocalizedMessage(1075277); // That item is blessed by another player.
return false;
}
if (from.IsPlayer())
{
if (_Owner != null && _Owner != from)
{
from.SendLocalizedMessage(501023); // You must be the owner to use this item.
return false;
}
if (this is IAccountRestricted && ((IAccountRestricted)this).Account != null)
{
Accounting.Account acct = from.Account as Accounting.Account;
if (acct == null || acct.Username != ((IAccountRestricted)this).Account)
{
from.SendLocalizedMessage(1071296); // This item is Account Bound and your character is not bound to it. You cannot use this item.
return false;
}
}
if (IsVvVItem && !Engines.VvV.ViceVsVirtueSystem.IsVvV(from))
{
from.SendLocalizedMessage(1155496); // This item can only be used by VvV participants!
return false;
}
}
if (from.AccessLevel < AccessLevel.GameMaster)
{
bool morph = from.FindItemOnLayer(Layer.Earrings) is MorphEarrings;
if (from.Race == Race.Gargoyle && !this.CanBeWornByGargoyles)
{
from.SendLocalizedMessage(1111708); // Gargoyles can't wear this.
return false;
}
else if (this.RequiredRace != null && from.Race != this.RequiredRace && !morph)
{
if (this.RequiredRace == Race.Elf)
from.SendLocalizedMessage(1072203); // Only Elves may use this.
else if (this.RequiredRace == Race.Gargoyle)
from.SendLocalizedMessage(1111707); // Only gargoyles can wear this.
else
from.SendMessage("Only {0} may use this.", this.RequiredRace.PluralName);
return false;
}
}
return base.CanEquip(from);
}
public virtual int OnHit(BaseWeapon weap , int damageTaken)
{
if (m_TimesImbued == 0 && m_MaxHitPoints == 0)
return damageTaken;
//Sanity check incase some one has a bad state Jewel.
if (m_TimesImbued >= 1 && m_MaxHitPoints == 0)
return damageTaken;
double chance = NegativeAttributes.Antique > 0 ? 80 : 25;
if (chance >= Utility.Random(100)) // 25% chance to lower durability
{
int wear = Utility.Random(2);
if (wear > 0)
{
if (m_HitPoints >= wear)
{
HitPoints -= wear;
wear = 0;
}
else
{
wear -= HitPoints;
HitPoints = 0;
}
if (wear > 0)
{
if (m_MaxHitPoints > wear)
{
MaxHitPoints -= wear;
if (Parent is Mobile)
((Mobile)Parent).LocalOverheadMessage(Server.Network.MessageType.Regular, 0x3B2, 1061121); // Your equipment is severely damaged.
}
else
{
this.Delete();
}
}
}
}
return damageTaken;
}
public virtual void UnscaleDurability()
{
}
public virtual void ScaleDurability()
{
}
public virtual bool CanFortify { get { return IsImbued == false && NegativeAttributes.Antique < 3; } }
public virtual bool CanRepair { get { return m_NegativeAttributes.NoRepair == 0; } }
#endregion
public override void OnAdded(object parent)
{
if (Core.AOS && parent is Mobile)
{
Mobile from = (Mobile)parent;
this.m_AosSkillBonuses.AddTo(from);
int strBonus = this.m_AosAttributes.BonusStr;
int dexBonus = this.m_AosAttributes.BonusDex;
int intBonus = this.m_AosAttributes.BonusInt;
if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
{
string modName = this.Serial.ToString();
if (strBonus != 0)
from.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
if (dexBonus != 0)
from.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
if (intBonus != 0)
from.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
}
from.CheckStatTimers();
#region Mondain's Legacy Sets
if (this.IsSetItem)
{
this.m_SetEquipped = SetHelper.FullSetEquipped(from, this.SetID, this.Pieces);
if (this.m_SetEquipped)
{
this.m_LastEquipped = true;
SetHelper.AddSetBonus(from, this.SetID);
}
}
#endregion
}
if (parent is Mobile)
{
if (Server.Engines.XmlSpawner2.XmlAttach.CheckCanEquip(this, (Mobile)parent))
Server.Engines.XmlSpawner2.XmlAttach.CheckOnEquip(this, (Mobile)parent);
else
((Mobile)parent).AddToBackpack(this);
}
}
public override void OnRemoved(object parent)
{
if (Core.AOS && parent is Mobile)
{
Mobile from = (Mobile)parent;
this.m_AosSkillBonuses.Remove();
string modName = this.Serial.ToString();
from.RemoveStatMod(modName + "Str");
from.RemoveStatMod(modName + "Dex");
from.RemoveStatMod(modName + "Int");
from.CheckStatTimers();
#region Mondain's Legacy Sets
if (this.IsSetItem && this.m_SetEquipped)
SetHelper.RemoveSetBonus(from, this.SetID, this);
#endregion
}
Server.Engines.XmlSpawner2.XmlAttach.CheckOnRemoved(this, parent);
}
public virtual void SetProtection(Type type, TextDefinition name, int amount)
{
m_TalismanProtection = new TalismanAttribute(type, name, amount);
}
public BaseJewel(Serial serial)
: base(serial)
{
}
public override void AddNameProperty(ObjectPropertyList list)
{
if (m_ReforgedPrefix != ReforgedPrefix.None || m_ReforgedSuffix != ReforgedSuffix.None)
{
if (m_ReforgedPrefix != ReforgedPrefix.None)
{
int prefix = RunicReforging.GetPrefixName(m_ReforgedPrefix);
if (m_ReforgedSuffix == ReforgedSuffix.None)
list.Add(1151757, String.Format("#{0}\t{1}", prefix, GetNameString())); // ~1_PREFIX~ ~2_ITEM~
else
list.Add(1151756, String.Format("#{0}\t{1}\t#{2}", prefix, GetNameString(), RunicReforging.GetSuffixName(m_ReforgedSuffix))); // ~1_PREFIX~ ~2_ITEM~ of ~3_SUFFIX~
}
else if (m_ReforgedSuffix != ReforgedSuffix.None)
{
if (m_ReforgedSuffix == ReforgedSuffix.Minax)
list.Add(1154507, String.Format("{0}", GetNameString())); // ~1_ITEM~ bearing the crest of Minax
else
list.Add(1151758, String.Format("{0}\t#{1}", GetNameString(), RunicReforging.GetSuffixName(m_ReforgedSuffix))); // ~1_ITEM~ of ~2_SUFFIX~
}
}
else
{
base.AddNameProperty(list);
}
}
private string GetNameString()
{
string name = this.Name;
if (name == null)
name = String.Format("#{0}", LabelNumber);
return name;
}
public override void AddWeightProperty(ObjectPropertyList list)
{
base.AddWeightProperty(list);
if (IsVvVItem)
list.Add(1154937); // VvV Item
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
if (OwnerName != null)
{
list.Add(1153213, OwnerName);
}
#region Stygian Abyss
if (IsImbued)
list.Add(1080418); // (Imbued)
if (m_GorgonLenseCharges > 0)
list.Add(1112590, m_GorgonLenseCharges.ToString()); //Gorgon Lens Charges: ~1_val~
#endregion
#region Mondain's Legacy
if (this.m_Quality == ArmorQuality.Exceptional)
list.Add(1063341); // exceptional
if (this.m_Crafter != null)
list.Add(1050043, m_Crafter.TitleName); // crafted by ~1_NAME~
#endregion
#region Mondain's Legacy Sets
if (this.IsSetItem)
{
list.Add(1080240, this.Pieces.ToString()); // Part of a Jewelry Set (~1_val~ pieces)
if (SetID == SetItem.Bestial)
list.Add(1151541, BestialSetHelper.GetTotalBerserk(this).ToString()); // Berserk ~1_VAL~
if (this.BardMasteryBonus)
list.Add(1151553); // Activate: Bard Mastery Bonus x2<br>(Effect: 1 min. Cooldown: 30 min.)
if (this.m_SetEquipped)
{
list.Add(1080241); // Full Jewelry Set Present
SetHelper.GetSetProperties(list, this);
}
}
#endregion
m_NegativeAttributes.GetProperties(list, this);
this.m_AosSkillBonuses.GetProperties(list);
int prop;
#region Stygian Abyss
if (this.RequiredRace == Race.Elf)
list.Add(1075086); // Elves Only
else if (this.RequiredRace == Race.Gargoyle)
list.Add(1111709); // Gargoyles Only
#endregion
if ((prop = this.ArtifactRarity) > 0)
list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~
if (m_TalismanProtection != null && !m_TalismanProtection.IsEmpty && m_TalismanProtection.Amount > 0)
list.Add(1072387, "{0}\t{1}", m_TalismanProtection.Name != null ? m_TalismanProtection.Name.ToString() : "Unknown", m_TalismanProtection.Amount); // ~1_NAME~ Protection: +~2_val~%
if ((prop = m_AosAttributes.CritChance) != 0)
list.Add("Critical Chance Increase " + prop.ToString() + "%"); // crit chance increase ~1_val~%
if ((prop = this.m_AosAttributes.WeaponDamage) != 0)
list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
if ((prop = this.m_AosAttributes.DefendChance) != 0)
list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
if ((prop = this.m_AosAttributes.BonusDex) != 0)
list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
if ((prop = this.m_AosAttributes.EnhancePotions) != 0)
list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
if ((prop = this.m_AosAttributes.CastRecovery) != 0)
list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
if ((prop = this.m_AosAttributes.CastSpeed) != 0)
list.Add(1060413, prop.ToString()); // faster casting ~1_val~
if ((prop = this.m_AosAttributes.AttackChance) != 0)
list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
if ((prop = this.m_AosAttributes.BonusHits) != 0)
list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
if ((prop = this.m_AosAttributes.BonusInt) != 0)
list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
if ((prop = this.m_AosAttributes.LowerManaCost) != 0)
list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
if ((prop = this.m_AosAttributes.LowerRegCost) != 0)
list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
if ((prop = this.m_AosAttributes.Luck) != 0)
list.Add(1060436, prop.ToString()); // luck ~1_val~
if ((prop = this.m_AosAttributes.BonusMana) != 0)
list.Add(1060439, prop.ToString()); // mana increase ~1_val~
if ((prop = this.m_AosAttributes.RegenMana) != 0)
list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
if ((prop = this.m_AosAttributes.NightSight) != 0)
list.Add(1060441); // night sight
if ((prop = this.m_AosAttributes.ReflectPhysical) != 0)
list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
if ((prop = this.m_AosAttributes.RegenStam) != 0)
list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
if ((prop = this.m_AosAttributes.RegenHits) != 0)
list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
if ((prop = this.m_AosAttributes.SpellChanneling) != 0)
list.Add(1060482); // spell channeling
if ((prop = this.m_AosAttributes.SpellDamage) != 0)
list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
if ((prop = this.m_AosAttributes.BonusStam) != 0)
list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
if ((prop = this.m_AosAttributes.BonusStr) != 0)
list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
if ((prop = this.m_AosAttributes.WeaponSpeed) != 0)
list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
if (Core.ML && (prop = this.m_AosAttributes.IncreasedKarmaLoss) != 0)
list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
#region SA
if ((prop = this.m_SAAbsorptionAttributes.CastingFocus) != 0)
list.Add(1113696, prop.ToString()); // Casting Focus ~1_val~%
if ((prop = this.m_SAAbsorptionAttributes.EaterFire) != 0)
list.Add(1113593, prop.ToString()); // Fire Eater ~1_Val~%
if ((prop = this.m_SAAbsorptionAttributes.EaterCold) != 0)
list.Add(1113594, prop.ToString()); // Cold Eater ~1_Val~%
if ((prop = this.m_SAAbsorptionAttributes.EaterPoison) != 0)
list.Add(1113595, prop.ToString()); // Poison Eater ~1_Val~%
if ((prop = this.m_SAAbsorptionAttributes.EaterEnergy) != 0)
list.Add(1113596, prop.ToString()); // Energy Eater ~1_Val~%
if ((prop = this.m_SAAbsorptionAttributes.EaterKinetic) != 0)
list.Add(1113597, prop.ToString()); // Kinetic Eater ~1_Val~%
if ((prop = this.m_SAAbsorptionAttributes.EaterDamage) != 0)
list.Add(1113598, prop.ToString()); // Damage Eater ~1_Val~%
if ((prop = this.m_SAAbsorptionAttributes.ResonanceFire) != 0)
list.Add(1113691, prop.ToString()); // Fire Resonance ~1_val~%
if ((prop = this.m_SAAbsorptionAttributes.ResonanceCold) != 0)
list.Add(1113692, prop.ToString()); // Cold Resonance ~1_val~%
if ((prop = this.m_SAAbsorptionAttributes.ResonancePoison) != 0)
list.Add(1113693, prop.ToString()); // Poison Resonance ~1_val~%
if ((prop = this.m_SAAbsorptionAttributes.ResonanceEnergy) != 0)
list.Add(1113694, prop.ToString()); // Energy Resonance ~1_val~%
if ((prop = this.m_SAAbsorptionAttributes.ResonanceKinetic) != 0)
list.Add(1113695, prop.ToString()); // Kinetic Resonance ~1_val~%
#endregion
base.AddResistanceProperties(list);
Server.Engines.XmlSpawner2.XmlAttach.AddAttachmentProperties(this, list);
if (this.m_HitPoints >= 0 && this.m_MaxHitPoints > 0)
list.Add(1060639, "{0}\t{1}", this.m_HitPoints, this.m_MaxHitPoints); // durability ~1_val~ / ~2_val~
if (this.IsSetItem && !this.m_SetEquipped)
{
list.Add(1072378); // <br>Only when full set is present:
SetHelper.GetSetProperties(list, this);
}
if (m_ItemPower != ItemPower.None)
{
if (m_ItemPower <= ItemPower.LegendaryArtifact)
list.Add(1151488 + ((int)m_ItemPower - 1));
else
list.Add(1152281 + ((int)m_ItemPower - 9));
}
}
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
if (m_Crafter != null)
{
LabelTo(from, 1050043, m_Crafter.TitleName); // crafted by ~1_NAME~
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(9); // version
m_TalismanProtection.Serialize(writer);
writer.Write(_VvVItem);
writer.Write(_Owner);
writer.Write(_OwnerName);
//Version 7
writer.Write((bool)this.m_IsImbued);
// Version 6
m_NegativeAttributes.Serialize(writer);
// Version 5
#region Region Reforging
writer.Write((int)m_ReforgedPrefix);
writer.Write((int)m_ReforgedSuffix);
writer.Write((int)m_ItemPower);
writer.Write(m_BlockRepair);
#endregion
#region Stygian Abyss
writer.Write(m_GorgonLenseCharges);
writer.Write((int)m_GorgonLenseType);
// Version 4
writer.WriteEncodedInt((int)this.m_TimesImbued);
this.m_SAAbsorptionAttributes.Serialize(writer);
#endregion
writer.Write((Mobile)this.m_BlessedBy);
writer.Write((bool)this.m_LastEquipped);
writer.Write((bool)this.m_SetEquipped);
writer.WriteEncodedInt((int)this.m_SetHue);
this.m_SetAttributes.Serialize(writer);
this.m_SetSkillBonuses.Serialize(writer);
writer.Write(this.m_Crafter);
writer.Write((int)this.m_Quality);
// Version 3
writer.WriteEncodedInt((int)this.m_MaxHitPoints);
writer.WriteEncodedInt((int)this.m_HitPoints);
writer.WriteEncodedInt((int)this.m_Resource);
writer.WriteEncodedInt((int)this.m_GemType);
this.m_AosAttributes.Serialize(writer);
this.m_AosResistances.Serialize(writer);
this.m_AosSkillBonuses.Serialize(writer);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 9:
{
m_TalismanProtection = new TalismanAttribute(reader);
goto case 8;
}
case 8:
{
_VvVItem = reader.ReadBool();
_Owner = reader.ReadMobile();
_OwnerName = reader.ReadString();
goto case 7;
}
case 7:
{
this.m_IsImbued = reader.ReadBool();
goto case 6;
}
case 6:
{
m_NegativeAttributes = new NegativeAttributes(this, reader);
goto case 5;
}
case 5:
{
#region Runic Reforging
m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt();
m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt();
m_ItemPower = (ItemPower)reader.ReadInt();
m_BlockRepair = reader.ReadBool();
#endregion
#region Stygian Abyss
m_GorgonLenseCharges = reader.ReadInt();
m_GorgonLenseType = (LenseType)reader.ReadInt();
goto case 4;
}
case 4:
{
this.m_TimesImbued = reader.ReadEncodedInt();
this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
#endregion
this.m_BlessedBy = reader.ReadMobile();
this.m_LastEquipped = reader.ReadBool();
this.m_SetEquipped = reader.ReadBool();
this.m_SetHue = reader.ReadEncodedInt();
this.m_SetAttributes = new AosAttributes(this, reader);
this.m_SetSkillBonuses = new AosSkillBonuses(this, reader);
this.m_Crafter = reader.ReadMobile();
this.m_Quality = (ArmorQuality)reader.ReadInt();
goto case 3;
}
case 3:
{
this.m_MaxHitPoints = reader.ReadEncodedInt();
this.m_HitPoints = reader.ReadEncodedInt();
goto case 2;
}
case 2:
{
this.m_Resource = (CraftResource)reader.ReadEncodedInt();
this.m_GemType = (GemType)reader.ReadEncodedInt();
goto case 1;
}
case 1:
{
this.m_AosAttributes = new AosAttributes(this, reader);
this.m_AosResistances = new AosElementAttributes(this, reader);
this.m_AosSkillBonuses = new AosSkillBonuses(this, reader);
if (Core.AOS && this.Parent is Mobile)
this.m_AosSkillBonuses.AddTo((Mobile)this.Parent);
int strBonus = this.m_AosAttributes.BonusStr;
int dexBonus = this.m_AosAttributes.BonusDex;
int intBonus = this.m_AosAttributes.BonusInt;
if (this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
{
Mobile m = (Mobile)this.Parent;
string modName = this.Serial.ToString();
if (strBonus != 0)
m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
if (dexBonus != 0)
m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
if (intBonus != 0)
m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
}
if (this.Parent is Mobile)
((Mobile)this.Parent).CheckStatTimers();
break;
}
case 0:
{
this.m_AosAttributes = new AosAttributes(this);
this.m_AosResistances = new AosElementAttributes(this);
this.m_AosSkillBonuses = new AosSkillBonuses(this);
break;
}
}
if (m_NegativeAttributes == null)
m_NegativeAttributes = new NegativeAttributes(this);
if (m_TalismanProtection == null)
m_TalismanProtection = new TalismanAttribute();
#region Mondain's Legacy Sets
if (this.m_SetAttributes == null)
this.m_SetAttributes = new AosAttributes(this);
if (this.m_SetSkillBonuses == null)
this.m_SetSkillBonuses = new AosSkillBonuses(this);
#endregion
if (version < 2)
{
this.m_Resource = CraftResource.Iron;
this.m_GemType = GemType.None;
}
}
#region ICraftable Members
public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool, CraftItem craftItem, int resHue)
{
Type resourceType = typeRes;
if (resourceType == null)
resourceType = craftItem.Resources.GetAt(0).ItemType;
if (!craftItem.ForceNonExceptional)
this.Resource = CraftResources.GetFromType(resourceType);
CraftContext context = craftSystem.GetContext(from);
if (context != null && context.DoNotColor)
this.Hue = 0;
//daat99 OWLTR start - runic jewels
if (Core.AOS && tool is BaseRunicTool && OWLTROptionsManager.IsEnabled(OWLTROptionsManager.OPTIONS_ENUM.RECIPE_CRAFT))
((BaseRunicTool)tool).ApplyAttributesTo(this);
//daat99 OWLTR end - reunic jewels
if (1 < craftItem.Resources.Count)
{
resourceType = craftItem.Resources.GetAt(1).ItemType;
if (resourceType == typeof(StarSapphire))
this.GemType = GemType.StarSapphire;
else if (resourceType == typeof(Emerald))
this.GemType = GemType.Emerald;
else if (resourceType == typeof(Sapphire))
this.GemType = GemType.Sapphire;
else if (resourceType == typeof(Ruby))
this.GemType = GemType.Ruby;
else if (resourceType == typeof(Citrine))
this.GemType = GemType.Citrine;
else if (resourceType == typeof(Amethyst))
this.GemType = GemType.Amethyst;
else if (resourceType == typeof(Tourmaline))
this.GemType = GemType.Tourmaline;
else if (resourceType == typeof(Amber))
this.GemType = GemType.Amber;
else if (resourceType == typeof(Diamond))
this.GemType = GemType.Diamond;
}
#region Mondain's Legacy
this.m_Quality = (ArmorQuality)quality;
if (makersMark)
this.m_Crafter = from;
#endregion
return 1;
}
#endregion
#region Mondain's Legacy Sets
public override bool OnDragLift(Mobile from)
{
if (this.Parent is Mobile && from == this.Parent)
{
if (this.IsSetItem && this.m_SetEquipped)
SetHelper.RemoveSetBonus(from, this.SetID, this);
}
return base.OnDragLift(from);
}
public virtual SetItem SetID
{
get
{
return SetItem.None;
}
}
public virtual int Pieces
{
get
{
return 0;
}
}
public virtual bool BardMasteryBonus
{
get
{
return (this.SetID == SetItem.Virtuoso);
}
}
public virtual bool MixedSet
{
get
{
return false;
}
}
public bool IsSetItem
{
get
{
return this.SetID == SetItem.None ? false : true;
}
}
private int m_SetHue;
private bool m_SetEquipped;
private bool m_LastEquipped;
[CommandProperty(AccessLevel.GameMaster)]
public int SetHue
{
get
{
return this.m_SetHue;
}
set
{
this.m_SetHue = value;
this.InvalidateProperties();
}
}
public bool SetEquipped
{
get
{
return this.m_SetEquipped;
}
set
{
this.m_SetEquipped = value;
}
}
public bool LastEquipped
{
get
{
return this.m_LastEquipped;
}
set
{
this.m_LastEquipped = value;
}
}
private AosAttributes m_SetAttributes;
private AosSkillBonuses m_SetSkillBonuses;
[CommandProperty(AccessLevel.GameMaster)]
public AosAttributes SetAttributes
{
get
{
return this.m_SetAttributes;
}
set
{
}
}
[CommandProperty(AccessLevel.GameMaster)]
public AosSkillBonuses SetSkillBonuses
{
get
{
return this.m_SetSkillBonuses;
}
set
{
}
}
public int SetResistBonus(ResistanceType resist)
{
switch (resist)
{
case ResistanceType.Physical: return PhysicalResistance;
case ResistanceType.Fire: return FireResistance;
case ResistanceType.Cold: return ColdResistance;
case ResistanceType.Poison: return PoisonResistance;
case ResistanceType.Energy: return EnergyResistance;
}
return 0;
}
#endregion
}
}
((IDurability)item).MaxHitPoints = 255;
((IDurability)item).HitPoints = 255;
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