so I've never figured out how to remove something either . but you can click the blue radial button and just lock out the item. Or just delete the spawner and remake. kind of what I do. you can change the name of something also and just make a different item. Not sure. but that command SET should be valid. not sure why its making a issue. sorry I'm not much help.
Thanx for the input man, and no, you have been a help. I did consider your suggest of deleting and remaking or editing out the part in the termur.xml file where I see the SET,0x400029C7/ for the reason that I will mention.
If you look thru the .xml at the ends of each section, nowhere that I have seen do any of them contain that "SET, ....." command other than this section, so I have to think that it shouldn't be there. Also thinking I will try to edit it out and see if that changes the entry in the spawner first before I delete it. Capice? Messing around like this is a good way for me to learn anyway. I'll let you know, but I think I might need "MoreBeer"
Compare the last part of the preceeding section:
<Objects2>blacksmith:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:N=-1:X=-1:SP=1:R=-1:OBJ=armorer:MX=1:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:N=-1:X=-1:SP=1:R=-1</Objects2>
with the last part of the offending section:
<Objects2>farmernash/name/FarmerNash:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:N=-1:X=-1:SP=1:R=-1:OBJ=SET,0x400029C7/DoRespawn/True:MX=1:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:N=-1:X=-1:SP=1:R=-1</Objects2>