Warning: Goes slightly off subject
If you're looking to build "the perfect shard" that everyone will love, I'm sorry to say it's not going to happen.
I personally enjoyed T2A and Ren era because that's when I played OSI and actually had a guild, friends, people to run around with and chat.
However, I hated the idea of losing everything if I died and couldn't get back to the corpse in time.
UO is great, but I often feel like a little behind "in the times" of modern MMOs.
- Don't lose your stuff when you die ( no bless or insurance required )
- Archery doesn't use ammo
- Run while casting
- You can sell anything to any vendor; instead of having to run from one vendor to another to sell stuff
- Casting doesn't require regs
I may not play a lot of games, but I can't think of another RPG or MMO that has those certain things that makes UO so tedious to play at times.
Well...other than First Person Shooter games that do require ammo...
Although I applaud Broadsword for their update in handling gold.