Quasar
Member
For instance the enchanted coral bracelet states in the script
Attributes.BonusHits = 5;
Attributes.RegenMana = 1;
Attributes.AttackChance = 5;
Attributes.DefendChance = 15;
Attributes.CastSpeed = 1;
Attributes.CastRecovery = 3;
Attributes.SpellDamage = 10
and the Hit chance, Defend chance and Spell damage increase are raised in percentages while the others such as hits are raised by number so 5 = 5 not 5 = 5% So I was wondering where this is defined or if it would be an easy thing to change right in the script?
Attributes.BonusHits = 5;
Attributes.RegenMana = 1;
Attributes.AttackChance = 5;
Attributes.DefendChance = 15;
Attributes.CastSpeed = 1;
Attributes.CastRecovery = 3;
Attributes.SpellDamage = 10
and the Hit chance, Defend chance and Spell damage increase are raised in percentages while the others such as hits are raised by number so 5 = 5 not 5 = 5% So I was wondering where this is defined or if it would be an easy thing to change right in the script?