Skillcheck.cs
Look in the CheckSkill method, the variable gc can be adjusted to allow faster gains. That will effect all skills. If you wish to adjust a single skill, then you can adjust the gainfactor for each skill. Its the 1.0 in this line:
new SkillInfo(0, "Alchemy", 0.0, 5.0, 5.0, "Alchemist", null, 0.0, 0.5, 0.5, 1.0, StatCode.Int, StatCode.Dex),
It is a multiplier, so you can change to 1.5 for example to make that skill faster.
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