guniball

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Wild Terra
Steam page: http://store.steampowered.com/app/500710/

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Massively multiplayer life simulator in fully player-driven medieval world. Surviving in wild nature, craft, unlimited building, PvP and castle sieges.

Features:
  • Fully player-driven world with no NPCs and premade towns.
  • Developed craft system: weapons, armor, tools. There are dozens of types of resources and no less ways to get them.
  • Possibility to build anywhere you want and whatever you want. From a campfire for a night, to a medieval castle.
  • Huge open world that players can transfigure and transform. Cut down trees in a forest, plow up land, build a road.
  • Free PvP and ability to destroy buildings of other players
Start as a survivor - become a medieval king - Early access - Play right now!

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Last edited:
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A year has passed since the alpha-test of Wild Terra started.
During this year, the game evolved and changed rapidly. It's difficult to imagine, but one year ago there was even no chatting and running features in Wild Terra. For newcomers it was especially difficult, because at that time the game did not even have a beginner’s guide. Hundreds of bugs were found and fixed, thanks to you! The most helpful testers were granted with the Duke keys.

During this year we added a huge amount of content to the game, a lot of new recipes, building schemes, craft chains, and much more. Along with the addition of new content, we constantly updated the graphics of the game.

This is how Wild Terra looked before:
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Now everything looks way better, right?
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We also updated the audio of the game: we’ve added background music and sounds to most actions in the game. 8 months ago, when we didn't have a test server, we had to perform two wipes. We again apologize for the inconvenience.

The current number of Wild Terra servers exceeds one dozen. People from all over the world play the game — we even have players from Reunion. :)
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With such a wide geography, the game has been translated into 10 (!) languages: English, Russian, German, French, Italian, Portuguese, Spanish, Polish, Vietnamese and Bulgarian.

During 2015, we held a few contests and free key distributions.
Wild Terra made it into the Top 100 Indie Games list of the year, according to IndieDB. The 10 best games are being chosen by gamers right now. Vote for Wild Terra to help us achieve a place in the list!


We have become partners with Gamepedia and opened an official wiki page which is edited and updated by our active players.

An interview was given to the world's largest portal about MMO games - mmorpg.com
Here you can find a summary of what the press thinks of our project.

We were together to celebrate Halloween, and we hope you are going to join us on Christmas.
Click here to read about what the Wild Terra developers have planned for next year.

Merry Christmas and Happy New Year! In 2016, we will give our best effort to provide you with the best gaming experience!

Keep up the news, folks! Follow us on Twitter and Facebook.
 
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Winter has come to the Wild Terra. Open free test server for testing version 0.7.22. The rates on the test server is increased x5 times and all timers accelerated.

We ask you to pay particular attention to testing. Help us to look for bugs, report them in detail, and you will get a reward when the tests are completed.

Test client works separately from the main and does not interfere with play.


Download the test client: http://files.playwildterra.com/dev/


New in 0.7.22


Winter has come, the waters were frozen, the ground and trees is covered with snow.

Added christmas buildings, decorations, gifts and apparel. To get them, you have to obtain new materials.

Look rare snowflakes in the snow, smite the Santa's deers to get the gifts for Christmas!

Throwing snowballs, decorate the Christmas tree, sculpt snowmen, give gifts to neighbors and receive gifts from them!

Put a gift under the door of a neighbor, and an hour later there will be a random gift.

Hang in a safe place Christmas stocking and go to sleep. After 8 hours, check that you got as a gift!

From hares, wolves and bears can now obtain wool, from which to produce wool fabric.

Added snowdrifts and new plant madder, the roots of which are used for dyeing the wool and linen fabric.

From trees is sometimes possible to cut with a knife branch of mistletoe.

Branches and cones can be cut from fir tree with a knife.

Added iron and steel scissors for weaving.

Added a potter's wheel, which is required for making the pots.

Updated graphics for the log. Colors for the door have been corrected.

Updated graphics for the iron armor, added graphics for the steel armor.


Fixes


Changed interface of crafts and buildings to be able to display more materials.

Duration of offline period before dominiums start receiving damage is increased up to 1 week.

Gobelins now can't block the passage.

The mill is now also can grind the bones and the roots of the madder.

Optimized loading of map tiles.

Optimized display of other players movement, they now move more smoothly.
 
Christmas Holidays in Wild Terra! Update 0.7.22

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We wish you a Merry Christmas and Happy New Year! Our team wants to give you a holiday mood!
From December 23 to January 8, a special holiday event will be going in Wild Terra. There will be new content that we’ve added recently: gifts, snowmen, festive costumes, snowballs… Lots of new stuff!
To get the presents, Christmas costume, and a special title faster, you can purchase our new Christmas bundle
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All regular bundles will be on sale at Christmas! Please note that they were reworked: there are less of them now.

Winter has come to the world of Wild Terra. Woods and glades are covered with snow. Lakes are frozen, and they are no longer an obstacle.
Play snowballs, make snowmen, present gifts, decorate your houses and don’t forget about a Christmas tree!

Tests are stopped. Update 0.7.22 is on live servers now. Thank you for the help with testing!
Download updated client here

More information:
0.7.22 New features
We’ve added new Christmas structures, items, gifts and clothes. To get them, you’ll have to gather new materials.
Search for rare snowflakes in the snow or hunt deers to get Christmas presents!
Play snowballs, make snowmen, decorate a Christmas tree, present gifts to your neighbors and you won't be left without one too!
Leave a present at your neighbor’s door and after an hour a random gift will appear.
Hang a Christmas sock in a safe place and go to sleep. After 8 hours check it again to see what you’ve got.
Hunt hares, wolves and bears to acquire wool, which can be worked into wool cloth.
We’ve added snowdrifts and a new plant (madder). Roots of this plant are used for dyeing wool and flax cloth.
Cut mistletoe’s branches from trees with a knife.
Cut fir cones and branches with a knife.
Iron and steel scissors were added to weaving craft.
Potter’s wheel was added to the game. You’ll need it to craft pots.
Updated graphics of the wooden hut, fixed door colors.
Updated graphics of iron armor, added graphics of steel armor.

Fixes
Craft and building UI was changed to make more room for needed materials.
Time before the dominium dilapidation starts increased from 3 to 7 days
Carpets don’t block the way anymore.
Windmill now a also grinds bones and mistletoe roots
Optimized loading of map fragments.
Optimized movement of other players. Now they move smoothly.
Game client translations updated. If you want to help us with the localization into your native language, contact us via email: [email protected]
 
The game is updated to version 0.7.22.5
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Game client and server has been updated to version 0.7.22.5. To continue playing you need to download an updated version.
If you do not have access to the game, you can purchase it on our website.

Download the client update

List of changes:
Updated graphics of frame houses, added various kinds of roofs and vertical column for the awnings.
Updated graphics of city fences and gates, now they are 2 types.
Updated graphics for warm sleeping place.
Added the Dutch language.
Changed the requirements for resources and tools to of frame houses and city fences.
 
New Server - New Features

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It’s not a secret that currently we’re focusing on the server development for Wild Terra, which will add new interesting features to the gameplay for players and new opportunities for us as developers. So, what’s coming up?

Unique world
First, the biggest change is a breakaway from our standard map. Each server will have it’s unique landscapes and points of interest generated randomly. It will allow everyone to find a corner for oneself and arrange it as he/she wants. Rivers, roads, and mines will appear in the game. Mines will be rich with rare resources, and their addition will lead to fights for control over them.

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Thereby the world will cease to be static — resource generation rate and size of the map will depend on a number of players on the server. It will allow to solve problems connected with the resource lack after big advertising campaigns. Eventually Wild Terra will be able to enter Steam and increase it’s player base. After all, we’re making an MMO!

Map size increase and lag problem solution
Optimization defects were caused by the wrong architecture of the actual servers, inability to scale the size of the playable world and increase the servers’ capacity. Using the new approach, we’ll manage to improve optimization. In addition, event calculation algorithm has been changed — only active regions, where something happens at the present time, are processed.

Compare the maximum size of the actual game world and the future one with 1000 players on it. This number of players has been taken just as an example and it’s not the limit.

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Safe zones and constant war regions
Special type of territories will appear in the game, where no one can attack others and destroy buildings. It’ll be helpful to players who has no time to “live” in the game 24/7 defending their property.

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In contrast to the peaceful territories, there will be regions for PvP-oriented players with a constant war going for valuable resources and control over the habitats of rare animals.

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Project development with the new server
From the perspective of the developer, the server change solves several issues connected with:

* player quantity increase within one server;
* as a result, reduction of the number of servers and our expenses on the hardware;
* attraction of players of similar types to same places in the game world: safe zones for casual players and constant war
* regions for hardcore and PvP-oriented ones.

At last, the new server will bring us closer to adding long-promised new features:
* personal and public caves — dungeons;
* mines and fights for resources;
* clans, clans’ castles, and clan territories;
* mounts and much more features, which are still too early to announce...

Tests of the new server will begin in January-February 2016.

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Video Review of the Updates 0.7.22-0.7.22.5

Now each update will be accompanied by a video review of innovations! We suggest a look that was added to the Wild Terra in this year:
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For more detailed information, see our cookies page.
 
From sprites to 3D. Character customisation and mounts


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Why initially we chose sprites

In our previous project we used similar technologies of character animation. Considering that we had experience in it and ready for use sprite examples, provided by the cross-platform engine, we decided to use the same method of animation, because it is more convenient and comprehensible approach.


Project development and encountered difficulties

The development kept going: new animals and character actions were being added to the game. At that point we started to realise that difficulties increase exponentially because of the sprite animation.


At the present time, all animations of the player’s character (of a mediocre quality and without full equipment), even being compressed, weighs about 30Mb. And this number is even more when you actually play the game. This led to problems with the game’s optimization and called into question our decision about sprites as the most suitable method.


3D instead of sprites

Currently a 3D-model of a character with smooth animations and all textures weighs only 800kb. In comparison with sprites, models use a lot less memory for animations ( just numerical information about characters’ bones movement is needed). Such approach allows to make smooth character’s movements and create diverse animations without extra resource expenses.


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However, here we have faced some problems too. For instance, to create shadows using our engine wasn’t so easy, but after some time working on shaders we have solved the problem. Also, we puzzled our brains over export of models and animations to our engine. Overcoming the difficulties fully met the expectations — stable FPS and smooth animations became our reward for the work.


Perspectives for Wild Terra and players

After the end of the transition to 3D, that, by the way, will require some time and will be done step-by-step, new possibilities will appear:


  • Gender selection;


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    The screenshot is a draft of what you’ll see in the game, it was made especially for the dev. blog. The final version of the gender selection window will be different.

  • Character customisation: hair and skin color, haircuts and so on;

  • Size of animals, animal maturation (wolf pups and adult wolves, for instance);

  • Possibility to mount any large animal;


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  • Additional number of animations and their smoothness;

  • New equipment will be implemented much faster;

    Armor equipment was made through placing an armor layer over the body part layer (there are 10 of them right now!), but now we’ll just change the body part on the same one with the needed armor equipped or add armor’s/objects’ model additionally.



First step to the 3D transition is done. When we start our tests of the new server (inner testing has already begun, the public one will be opened in February) you’ll be able to see all new models in action and a character selection too!
 
Open test 0.7.23

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Test server for testing version 0.7.23 is open. Help us to look for bugs and report them in detail.
Test client works separately from the main and does not interfere with play.

Download the test client here: http://files.playwildterra.com/dev/

New in 0.7.23

Now you can build a gallows, executioner's block, pillory and scaffold.
Now you can build a stone towers and barbican.
Updated graphics of stone walls. For stone blocks was added versions with roofs.
Added animation for the wolf head hat.


Fixes

Fixed overlay graphics of some buildings to objects in front of them.
Now the inventory window is displayed simultaneously with the opening of any container.
 
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Game client and server has been updated to version 0.7.23. To continue playing you need to download an updated version.
If you do not have access to the game, you can purchase it on our website.

New in 0.7.23

Now you can build a gallows, executioner's block, pillory and scaffold.
Now you can build a stone towers and barbican.
Updated graphics of stone walls. For stone blocks was added versions with roofs.
Added animation for the wolf head hat.
Christmas snowflakes and mistletoe sprigs is no longer dropped, Christmas buildings are no longer available, although you sculpt snowmen, until the snow melts.
You can still make clothes and items that require snowflakes, hurry up!

Fixes

Fixed overlay graphics of some buildings to objects in front of them.
Now the inventory window is displayed simultaneously with the opening of any container.
Fixed the layouts of stone walls, blocks and roofs.
 
Dude. That's awesome. It really has a uo feel to it. I'll have to look into phaser, most of what I do is android. If it's capable of this it might be a must have technology.
 
Dude. That's awesome. It really has a uo feel to it. I'll have to look into phaser, most of what I do is android. If it's capable of this it might be a must have technology.

Thanks, man!
And yes, it's capable. Phaser is cross-platform framework :)
 
Valentine's Day in Wild Terra!

We congratulate all on this wonderful holiday!
We have prepared for you a few offers:
http://www.playwildterra.com/#showCaseScreen

Only now you can purchase a special bundle of early access "For two" at a bargain price!
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Celebratory discounts up to 60% of all standard bundles!
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Offers are valid only until February 15, hurry up!
 
If I had the time to play I'd be all over it. I can't wait to see what it turns in to. It makes me drool man. I'm jealous. Can we start emulating that now? :D
 
Interface evolution in Wild Terra

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Interface’s purpose
Graphical user interface (GUI) is a type of interface that allows players to interact with a game. It should be handy and practical, but, at the same time, stylish and good-looking. How usable an interface is determines friendliness of the game to new players and mass audience. And when it looks nice it becomes hard to cease playing.

Beginning stage of development. First interface
After all basic functions of the game were fully prepared, we started to think about the design and style creation for the interface. For this task we hired a freelancer, who had examples of his work suitable for Wild Terra. A budget of the project wasn’t big and we made a deal for a moderate cost, but with a 50% prepayment. Soon enough we got first versions of the interface and determined the visual style, but after this the freelance suddenly disappeared. The rest of the work was finished by Mikhail — our art-director.

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At that stage of development our budget wasn’t enough to order a set of icons, so we decided to use renders of 3D-models as item icons. As action icon we used our own sketches.

Necessity of the current interface update
The project continued to evolve, but the interface remained unchanged. We didn’t like the old icons, and they even started to irritate our eyes. We added new features and widened in-game functions, and along with this, the current interface had to be constantly updated. It wasn’t very handy as well. This continued for about a year, before we decided to change the interface — reconsider visual, technical and practical parts of the interface to create a perfect version. We also kept in mind that in the future we’ll need to add: new windows and new functions to the existing ones.

Work on the new interface and icons
A talented artist Linara joined our team, her main purpose was to rework icons and design new interface — elaborate a unique GUI for Wild Terra. The item images were renewed step by step: each update a new portion of redrawn icons appeared in the game.

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When all 3D-model renders were replaced with pictures, we started to redesign interface. We tried several versions with different element placement and scale before choosing the one that suited us most of all. After that, Linara got down to work on windows, buttons, and other elements of UI design.

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Here are some examples of how the windows changed:

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Oncoming development of the game and interface
Completely reworked interface in Wild Terra well speed up and simplify adding new features and improving the existing ones:
  • active abilities;
  • system of character skill perfection;
  • craft and construction chains refreshing and adding new schemes/recipes;
Development and implementation of these features will take time, but, right now, we hope you’ll like new interface and possibilities of the game!

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A basic set of 3d-models and animations is ready
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A basic set of 3d-models and animations for new server is ready. Still not everything is perfect, but it is already possible to connect and use, while our team will improve and fix the models and animations.

We are working on the generation of the Game World and the increase its size
The new map will be generated and consists of such fragments:
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Very soon there will be a video review of the first update on the new server, as well as some details about the testing!
 
Just wondering, will the world always remain "flat" or will you eventually address some elevation changes in terrain?
 
Mounts and tamed animals. Details of this innovation

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On a Closed Tests well underway mounts testing, however, up to this moment we have not talked about how will work this innovation. Now not all implemented as described below, and some of this is just the ideas that will be revised before the final introduction of the mechanic.

A special item will be added to the game, which allows you to tame wild animals. After the taming will be open a possibilities of feeding, riding (for large animals) and other options. Each player will be able to tame the more than one animal. To care for animals will be added a special construction, such as a stall, as well as items. If you stop to feed and care for tamed animals, then after a while it will become wild again.

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Like the any other animal, they can also die. For premium or paid mounts, will probably be provided for the possibility of resurrection. It should be noted that the tamed animals will not be able to hide in the your inventory: you either are on top of him, or they are free to walk around the map.

In the future, we may add a mount equipment, as well as other options for their use (eg, storage of items).

Animal riding is already implemented at the Closed Test server, and the remaining features of this taming mechanics the would be made later.
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Spring discounts up to 65% on the all access bundles and Gold for March 8th!

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Congratulations to all beautiful ladies on this wonderful spring holiday - International Women's Day March 8th!

Special holiday discounts up to 65% on the all bundles of early access, hurry up to make a purchase at the best price!
http://www.playwildterra.com/#showCaseScreen

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What do you think about the Premium stuff? I think that I won't pay for the premium access, will it influence my game experience in a bad way?
I think that it kinda breaks the user driven economy, because Premium users gather resources faster...?
 
What do you think about the Premium stuff? I think that I won't pay for the premium access, will it influence my game experience in a bad way?
I think that it kinda breaks the user driven economy, because Premium users gather resources faster...?
We plan to rework this system
 
New world of Wild Terra. Open test 0.8.0.12

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Open the test server for testing the New World and the new Wild Terra client! We were working on this update within a few months. Currently, it is the largest patch, and the game is greatly changed. Infographic tell you about the major innovations

Anyone can take part in the testing and help us to find errors and flaws, order to this update came rather to the main servers.

If you enjoy the game, you can support us by purchasing the early access. During tests - an additional discount to the bundles!

Download the new test client ...
The test client is installed separately from the main and does not interfere with play. Tests will last for a few days
 
Open Testing continues for one more week!

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Thanks to everyone for your help in testing the upcoming updates. We have decided to extend the open testing for one more week! Anyone can take part in this. All information about innovations available here

Download the new test client

Actively share your impressions at the forum and social networks, invite friends along, and report any bugs on [email protected]. We highly appreciate your opinion about the game and the details of the balance of innovation!
 
Looks awesome... and as Voxpire said it has a very Age of Empires look to it!
Alas another game for someone to reverse engineer and emulate in a few years :/ lol

Keep up the great work :)
 

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