sahisahi

Member
Code:
  XmlAttach.AttachTo(this, new XmlMinionStrike(25,"PolarBear",1,0));

im trying to attach it inside the script, no sucess so far, thanks!


CS1502: Line 41: The best overloaded method match for 'Server.Engines.XmlSpa
wner2.XmlMinionStrike.XmlMinionStrike(string, int, double, double)' has some inv
alid arguments
CS1503: Line 41: Argument '1': cannot convert from 'int' to 'string'
CS1503: Line 41: Argument '2': cannot convert from 'string' to 'int'


Xmlminonstrike.cs
Code:
using System;
using Server;
using Server.Items;
using Server.Network;
using Server.Mobiles;
using Server.Spells;
using System.Collections;

namespace Server.Engines.XmlSpawner2
{
    public class XmlMinionStrike : XmlAttachment
    {
        private int m_Chance = 5;       // 5% chance by default
        private TimeSpan m_Refractory = TimeSpan.FromSeconds(5);    // 5 seconds default time between activations
        private DateTime m_EndTime;
        private string m_Minion = "Drake";
        private ArrayList MinionList = new ArrayList();

        [CommandProperty( AccessLevel.GameMaster )]
        public int Chance { get{ return m_Chance; } set { m_Chance = value; } }

        [CommandProperty( AccessLevel.GameMaster )]
        public TimeSpan Refractory { get { return m_Refractory; } set { m_Refractory  = value; } }

        [CommandProperty( AccessLevel.GameMaster )]
        public string Minion { get { return m_Minion; } set { m_Minion  = value; } }


        // These are the various ways in which the message attachment can be constructed.
        // These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
        // Other overloads could be defined to handle other types of arguments

        // a serial constructor is REQUIRED
        public XmlMinionStrike(ASerial serial) : base(serial)
        {
        }

        [Attachable]
        public XmlMinionStrike(string minion)
        {
            m_Minion = minion;
            Expiration = TimeSpan.FromMinutes(30);
        }
       
        [Attachable]
        public XmlMinionStrike(string minion,int chance )
        {
            m_Chance = chance;
            m_Minion = minion;
            Expiration = TimeSpan.FromMinutes(30);
        }

        [Attachable]
        public XmlMinionStrike(string minion, int chance, double refractory)
        {
            m_Chance = chance;
            Refractory = TimeSpan.FromSeconds(refractory);
            Expiration = TimeSpan.FromMinutes(30);
            m_Minion = minion;

        }
       
        [Attachable]
        public XmlMinionStrike(string minion, int chance, double refractory, double expiresin)
        {
            m_Chance = chance;
            Expiration = TimeSpan.FromMinutes(expiresin);
            Refractory = TimeSpan.FromSeconds(refractory);
            m_Minion = minion;
        }
       
        public override void OnAttach()
        {
            base.OnAttach();

            if(AttachedTo is Mobile)
            {
                Mobile m = AttachedTo as Mobile;
                Effects.PlaySound( m, m.Map, 516 );
            }
        }


        // note that this method will be called when attached to either a mobile or a weapon
        // when attached to a weapon, only that weapon will do additional damage
        // when attached to a mobile, any weapon the mobile wields will do additional damage
        public override void OnWeaponHit(Mobile attacker, Mobile defender, BaseWeapon weapon, int damageGiven)
        {

            // if it is still refractory then return
            if(DateTime.Now < m_EndTime) return;

            if(m_Chance <= 0 || Utility.Random(100) > m_Chance)
                return;

            if(defender != null && attacker != null)
            {

                // spawn a minion
                object o = null;
                try
                {
                    o = Activator.CreateInstance( SpawnerType.GetType(m_Minion) );
                }
                catch{}

                if(o is BaseCreature)
                {
                    BaseCreature b = o as BaseCreature;
                    b.MoveToWorld(attacker.Location, attacker.Map);

                    if(attacker is PlayerMobile)
                    {
                        b.Controlled = true;
                        b.ControlMaster = attacker;
                    }

                    b.Combatant = defender;

                    // add it to the list of controlled mobs
                    MinionList.Add(b);
                }
                else
                {
                    if(o is Item)
                        ((Item)o).Delete();
                    if(o is Mobile)
                        ((Mobile)o).Delete();
                    // bad minion specification so delete the attachment
                    Delete();
                }

                m_EndTime = DateTime.Now + Refractory;
            }
        }
       
        public override void OnDelete()
        {
            base.OnDelete();

            if(AttachedTo is Mobile)
            {
                Mobile m = AttachedTo as Mobile;
                if(!m.Deleted)
                {
                    Effects.PlaySound( m, m.Map, 958 );
                }
            }

            // delete the minions
            foreach(BaseCreature b in MinionList)
            {
                if(b != null && !b.Deleted)
                    b.Delete();
            }
        }

        public override void Serialize( GenericWriter writer )
        {
            base.Serialize(writer);

            writer.Write( (int) 0 );
            // version 0
            writer.Write(m_Chance);
            writer.Write(m_Minion);
            writer.Write(m_Refractory);
            writer.Write(m_EndTime - DateTime.Now);
            writer.Write(MinionList.Count);
            foreach(BaseCreature b in MinionList)
                writer.Write(b);

        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
            // version 0
            m_Chance = reader.ReadInt();
            m_Minion = reader.ReadString();
            Refractory = reader.ReadTimeSpan();
            TimeSpan remaining = reader.ReadTimeSpan();
            m_EndTime = DateTime.Now + remaining;
            int nminions = reader.ReadInt();
            for(int i = 0;i<nminions;i++)
            {
                BaseCreature b = (BaseCreature)reader.ReadMobile();
                MinionList.Add(b);
            }
        }

        public override string OnIdentify(Mobile from)
        {
            string msg = null;

            if(Expiration > TimeSpan.Zero)
            {
                msg = String.Format("Minion : {0} {1}% chance expires in {2} mins", m_Minion, Chance, Expiration.TotalMinutes);
            }
            else
            {
                msg = String.Format("Minion : {0}",m_Minion);
            }

            if(Refractory > TimeSpan.Zero)
            {
                return String.Format("{0} : {1} secs between uses",msg, Refractory.TotalSeconds);
            }
            else
                return msg;
        }
    }
}
 
you can see constructor signature
  • [Attachable]
  • public XmlMinionStrike(string minion, int chance, double refractory, double expiresin)
  • {
  • m_Chance = chance;
  • Expiration = TimeSpan.FromMinutes(expiresin);
  • Refractory = TimeSpan.FromSeconds(refractory);
  • m_Minion = minion;
  • }

and:
Code:
XmlAttach.AttachTo(this, new XmlMinionStrike("PolarBear",25,1,0));
 

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